i965: perf: use gen_device_info rather then brw_context

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Lionel Landwerlin
2017-04-23 19:12:00 -07:00
parent 6d759cbd49
commit bf5ca4f0b2
@@ -1374,6 +1374,7 @@ add_basic_stat_reg(struct brw_perf_query_info *query,
static void
init_pipeline_statistic_query_registers(struct brw_context *brw)
{
const struct gen_device_info *devinfo = &brw->screen->devinfo;
struct brw_perf_query_info *query = append_query_info(brw);
query->kind = PIPELINE_STATS;
@@ -1389,7 +1390,7 @@ init_pipeline_statistic_query_registers(struct brw_context *brw)
add_basic_stat_reg(query, VS_INVOCATION_COUNT,
"N vertex shader invocations");
if (brw->gen == 6) {
if (devinfo->gen == 6) {
add_stat_reg(query, GEN6_SO_PRIM_STORAGE_NEEDED, 1, 1,
"SO_PRIM_STORAGE_NEEDED",
"N geometry shader stream-out primitives (total)");
@@ -1438,7 +1439,7 @@ init_pipeline_statistic_query_registers(struct brw_context *brw)
add_basic_stat_reg(query, CL_PRIMITIVES_COUNT,
"N primitives leaving clipping");
if (brw->is_haswell || brw->gen == 8)
if (devinfo->is_haswell || devinfo->gen == 8)
add_stat_reg(query, PS_INVOCATION_COUNT, 1, 4,
"N fragment shader invocations",
"N fragment shader invocations");
@@ -1448,7 +1449,7 @@ init_pipeline_statistic_query_registers(struct brw_context *brw)
add_basic_stat_reg(query, PS_DEPTH_COUNT, "N z-pass fragments");
if (brw->gen >= 7)
if (devinfo->gen >= 7)
add_basic_stat_reg(query, CS_INVOCATION_COUNT,
"N compute shader invocations");