st/dri: adapt to interface changes
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@@ -93,7 +93,7 @@ dri1_get_pipe_surface(struct dri_drawable *drawable, struct pipe_resource *ptex)
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pipe_surface_reference(&drawable->dri1_surface, NULL);
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drawable->dri1_surface = pipe_screen->get_tex_surface(pipe_screen,
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ptex, 0, 0, 0, PIPE_BIND_BLIT_SOURCE);
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ptex, 0, 0, 0, 0/* no bind flag???*/);
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psurf = drawable->dri1_surface;
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}
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@@ -72,13 +72,13 @@ dri_fill_in_modes(struct dri_screen *screen,
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__DRIconfig **configs_r5g6b5 = NULL;
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__DRIconfig **configs_a8r8g8b8 = NULL;
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__DRIconfig **configs_x8r8g8b8 = NULL;
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unsigned num_modes;
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uint8_t depth_bits_array[5];
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uint8_t stencil_bits_array[5];
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uint8_t msaa_samples_array[2];
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uint8_t msaa_samples_array[5];
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unsigned depth_buffer_factor;
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unsigned back_buffer_factor;
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unsigned msaa_samples_factor;
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unsigned i;
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struct pipe_screen *p_screen = screen->base.screen;
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boolean pf_r5g6b5, pf_a8r8g8b8, pf_x8r8g8b8;
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boolean pf_z16, pf_x8z24, pf_z24x8, pf_s8z24, pf_z24s8, pf_z32;
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@@ -92,34 +92,34 @@ dri_fill_in_modes(struct dri_screen *screen,
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depth_buffer_factor = 1;
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pf_x8z24 = p_screen->is_format_supported(p_screen, PIPE_FORMAT_Z24X8_UNORM,
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PIPE_TEXTURE_2D,
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PIPE_TEXTURE_2D, 0,
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PIPE_BIND_DEPTH_STENCIL, 0);
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pf_z24x8 = p_screen->is_format_supported(p_screen, PIPE_FORMAT_X8Z24_UNORM,
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PIPE_TEXTURE_2D,
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PIPE_TEXTURE_2D, 0,
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PIPE_BIND_DEPTH_STENCIL, 0);
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pf_s8z24 = p_screen->is_format_supported(p_screen, PIPE_FORMAT_Z24_UNORM_S8_USCALED,
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PIPE_TEXTURE_2D,
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PIPE_TEXTURE_2D, 0,
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PIPE_BIND_DEPTH_STENCIL, 0);
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pf_z24s8 = p_screen->is_format_supported(p_screen, PIPE_FORMAT_S8_USCALED_Z24_UNORM,
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PIPE_TEXTURE_2D,
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PIPE_TEXTURE_2D, 0,
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PIPE_BIND_DEPTH_STENCIL, 0);
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pf_a8r8g8b8 = p_screen->is_format_supported(p_screen, PIPE_FORMAT_B8G8R8A8_UNORM,
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PIPE_TEXTURE_2D,
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PIPE_TEXTURE_2D, 0,
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PIPE_BIND_RENDER_TARGET, 0);
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pf_x8r8g8b8 = p_screen->is_format_supported(p_screen, PIPE_FORMAT_B8G8R8X8_UNORM,
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PIPE_TEXTURE_2D,
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PIPE_TEXTURE_2D, 0,
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PIPE_BIND_RENDER_TARGET, 0);
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pf_r5g6b5 = p_screen->is_format_supported(p_screen, PIPE_FORMAT_B5G6R5_UNORM,
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PIPE_TEXTURE_2D,
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PIPE_TEXTURE_2D, 0,
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PIPE_BIND_RENDER_TARGET, 0);
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/* We can only get a 16 or 32 bit depth buffer with getBuffersWithFormat */
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if (dri_with_format(screen->sPriv)) {
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pf_z16 = p_screen->is_format_supported(p_screen, PIPE_FORMAT_Z16_UNORM,
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PIPE_TEXTURE_2D,
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PIPE_TEXTURE_2D, 0,
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PIPE_BIND_DEPTH_STENCIL, 0);
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pf_z32 = p_screen->is_format_supported(p_screen, PIPE_FORMAT_Z32_UNORM,
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PIPE_TEXTURE_2D,
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PIPE_TEXTURE_2D, 0,
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PIPE_BIND_DEPTH_STENCIL, 0);
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} else {
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pf_z16 = FALSE;
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@@ -146,22 +146,39 @@ dri_fill_in_modes(struct dri_screen *screen,
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}
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msaa_samples_array[0] = 0;
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msaa_samples_array[1] = 4;
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back_buffer_factor = 3;
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msaa_samples_factor = 2;
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num_modes =
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depth_buffer_factor * back_buffer_factor * msaa_samples_factor * 4;
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/* also test color for msaa 2/4/6/8 - just assume it'll work for all depth buffers */
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if (pf_r5g6b5) {
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msaa_samples_factor = 1;
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for (i = 1; i < 5; i++) {
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if (p_screen->is_format_supported(p_screen, PIPE_FORMAT_B5G6R5_UNORM,
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PIPE_TEXTURE_2D, i*2,
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PIPE_BIND_RENDER_TARGET, 0)) {
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msaa_samples_array[msaa_samples_factor] = i * 2;
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msaa_samples_factor++;
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}
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}
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if (pf_r5g6b5)
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configs_r5g6b5 = driCreateConfigs(GL_RGB, GL_UNSIGNED_SHORT_5_6_5,
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depth_bits_array, stencil_bits_array,
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depth_buffer_factor, back_buffer_modes,
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back_buffer_factor,
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msaa_samples_array, msaa_samples_factor,
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GL_TRUE);
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}
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if (pf_a8r8g8b8) {
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msaa_samples_factor = 1;
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for (i = 1; i < 5; i++) {
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if (p_screen->is_format_supported(p_screen, PIPE_FORMAT_B8G8R8A8_UNORM,
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PIPE_TEXTURE_2D, i*2,
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PIPE_BIND_RENDER_TARGET, 0)) {
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msaa_samples_array[msaa_samples_factor] = i * 2;
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msaa_samples_factor++;
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}
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}
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if (pf_a8r8g8b8)
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configs_a8r8g8b8 = driCreateConfigs(GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV,
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depth_bits_array,
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stencil_bits_array,
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@@ -171,8 +188,19 @@ dri_fill_in_modes(struct dri_screen *screen,
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msaa_samples_array,
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msaa_samples_factor,
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GL_TRUE);
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}
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if (pf_x8r8g8b8) {
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msaa_samples_factor = 1;
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for (i = 1; i < 5; i++) {
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if (p_screen->is_format_supported(p_screen, PIPE_FORMAT_B8G8R8X8_UNORM,
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PIPE_TEXTURE_2D, i*2,
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PIPE_BIND_RENDER_TARGET, 0)) {
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msaa_samples_array[msaa_samples_factor] = i * 2;
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msaa_samples_factor++;
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}
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}
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if (pf_x8r8g8b8)
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configs_x8r8g8b8 = driCreateConfigs(GL_BGR, GL_UNSIGNED_INT_8_8_8_8_REV,
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depth_bits_array,
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stencil_bits_array,
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@@ -182,6 +210,7 @@ dri_fill_in_modes(struct dri_screen *screen,
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msaa_samples_array,
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msaa_samples_factor,
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GL_TRUE);
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}
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if (pixel_bits == 16) {
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configs = configs_r5g6b5;
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@@ -156,24 +156,22 @@ dri1_swap_copy(struct pipe_context *pipe,
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struct drm_clip_rect clip;
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struct drm_clip_rect *cur;
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int i;
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struct pipe_subresource subdst, subsrc;
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subsrc.face = 0;
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subsrc.level = 0;
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subdst.face = 0;
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subdst.level = 0;
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cur = dPriv->pClipRects;
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for (i = 0; i < dPriv->numClipRects; ++i) {
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if (dri1_intersect_src_bbox(&clip, dPriv->x, dPriv->y, cur++, bbox)) {
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if (pipe->surface_copy) {
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pipe->surface_copy(pipe, dst, clip.x1, clip.y1,
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src,
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(int)clip.x1 - dPriv->x,
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(int)clip.y1 - dPriv->y,
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clip.x2 - clip.x1, clip.y2 - clip.y1);
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} else {
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util_surface_copy(pipe, FALSE, dst, clip.x1, clip.y1,
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src,
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(int)clip.x1 - dPriv->x,
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(int)clip.y1 - dPriv->y,
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clip.x2 - clip.x1, clip.y2 - clip.y1);
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}
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pipe->resource_copy_region(pipe, dst->texture, subdst,
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clip.x1, clip.y1, 0,
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src->texture, subsrc,
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(int)clip.x1 - dPriv->x,
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(int)clip.y1 - dPriv->y, 0,
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clip.x2 - clip.x1, clip.y2 - clip.y1);
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}
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}
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}
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@@ -204,6 +202,8 @@ dri1_present_texture_locked(__DRIdrawable * dPriv,
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return;
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pipe = dri1_get_pipe_context(screen);
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/* XXX should probably use resources instead of surfaces in the api
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- we get surface but only use the texture from it it seems... */
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psurf = dri1_get_pipe_surface(drawable, ptex);
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if (!pipe || !psurf)
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return;
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