mesa: add support for FRAG_RESULT_STENCIL.
this is needed to add support for stencil shader export. Signed-off-by: Dave Airlie <airlied@redhat.com>
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@@ -380,8 +380,9 @@ typedef enum
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typedef enum
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{
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FRAG_RESULT_DEPTH = 0,
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FRAG_RESULT_COLOR = 1,
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FRAG_RESULT_DATA0 = 2,
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FRAG_RESULT_STENCIL = 1,
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FRAG_RESULT_COLOR = 2,
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FRAG_RESULT_DATA0 = 3,
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FRAG_RESULT_MAX = (FRAG_RESULT_DATA0 + MAX_DRAW_BUFFERS)
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} gl_frag_result;
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