glsl: Add IsCentroid bitfield to gl_fragment_program.

This bitfield tells the back-ends which of a fragment shader's inputs
require centroid interpolation.  It is only set for GLSL fragment
shaders, since assembly fragment shaders don't support centroid
interpolation.

Reviewed-by: Eric Anholt <eric@anholt.net>
This commit is contained in:
Paul Berry
2012-06-18 12:10:13 -07:00
parent 2a4af651e6
commit bebb043811
2 changed files with 11 additions and 1 deletions

View File

@@ -26,7 +26,8 @@
*
* Sets the InputsRead and OutputsWritten of Mesa programs.
*
* Additionally, for fragment shaders, sets the InterpQualifier array.
* Additionally, for fragment shaders, sets the InterpQualifier array and
* IsCentroid bitfield.
*
* Mesa programs (gl_program, not gl_shader_program) have a set of
* flags indicating which varyings are read and written. Computing
@@ -88,6 +89,8 @@ mark(struct gl_program *prog, ir_variable *var, int offset, int len,
gl_fragment_program *fprog = (gl_fragment_program *) prog;
fprog->InterpQualifier[var->location + var->index + offset + i] =
(glsl_interp_qualifier) var->interpolation;
if (var->centroid)
fprog->IsCentroid |= bitfield;
}
} else if (var->mode == ir_var_system_value) {
prog->SystemValuesRead |= bitfield;
@@ -178,6 +181,7 @@ do_set_program_inouts(exec_list *instructions, struct gl_program *prog,
if (is_fragment_shader) {
memset(((gl_fragment_program *) prog)->InterpQualifier, 0,
sizeof(((gl_fragment_program *) prog)->InterpQualifier));
((gl_fragment_program *) prog)->IsCentroid = 0;
}
visit_list_elements(&v, instructions);
}

View File

@@ -2021,6 +2021,12 @@ struct gl_fragment_program
* GLSL, the value is INTERP_QUALIFIER_NONE.
*/
enum glsl_interp_qualifier InterpQualifier[FRAG_ATTRIB_MAX];
/**
* Bitfield indicating, for each fragment shader input, 1 if that input
* uses centroid interpolation, 0 otherwise. Unused inputs are 0.
*/
GLbitfield64 IsCentroid;
};