iris: Lie about indirects
fixes interpolateAt tests
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@@ -324,13 +324,14 @@ iris_get_shader_param(struct pipe_screen *pscreen,
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case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
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return 0;
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case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
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return !compiler->glsl_compiler_options[stage].EmitNoIndirectInput;
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case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
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return !compiler->glsl_compiler_options[stage].EmitNoIndirectOutput;
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case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
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return !compiler->glsl_compiler_options[stage].EmitNoIndirectTemp;
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case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
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return 1;
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/* Lie about these to avoid st/mesa's GLSL IR lowering of indirects,
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* which we don't want. Our compiler backend will check brw_compiler's
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* options and call nir_lower_indirect_derefs appropriately anyway.
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*/
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return true;
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case PIPE_SHADER_CAP_SUBROUTINES:
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return 0;
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case PIPE_SHADER_CAP_INTEGERS:
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