mesa: Allow several ARB_geometry_shader4 queries in OpenGL 3.2
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS, GL_MAX_GEOMETRY_OUTPUT_VERTICES, GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS, and GL_MAX_GEOMETRY_UNIFORM_COMPONENTS all have the same enum value and meaning as their _ARB counterparts. Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Brian Paul <brianp@vmware.com> Reviewed-by: Marek Olšák <marek.olsak@amd.com> Reviewed-by: Paul Berry <stereotype441@gmail.com>
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@@ -396,6 +396,12 @@ static const int extra_gl32_es3[] = {
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EXTRA_END,
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};
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static const int extra_gl32_ARB_geometry_shader4[] = {
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EXTRA_VERSION_32,
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EXT(ARB_geometry_shader4),
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EXTRA_END
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};
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static const int
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extra_ARB_vertex_program_api_es2[] = {
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EXT(ARB_vertex_program),
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@@ -647,10 +647,10 @@ descriptor=[
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[ "MAX_VERTEX_STREAMS", "CONTEXT_INT(Const.MaxVertexStreams), extra_ARB_transform_feedback3" ],
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# GL_ARB_geometry_shader4
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[ "MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB", "CONTEXT_INT(Const.GeometryProgram.MaxTextureImageUnits), extra_ARB_geometry_shader4" ],
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[ "MAX_GEOMETRY_OUTPUT_VERTICES_ARB", "CONTEXT_INT(Const.MaxGeometryOutputVertices), extra_ARB_geometry_shader4" ],
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[ "MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB", "CONTEXT_INT(Const.MaxGeometryTotalOutputComponents), extra_ARB_geometry_shader4" ],
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[ "MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB", "CONTEXT_INT(Const.GeometryProgram.MaxUniformComponents), extra_ARB_geometry_shader4" ],
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[ "MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB", "CONTEXT_INT(Const.GeometryProgram.MaxTextureImageUnits), extra_gl32_ARB_geometry_shader4" ],
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[ "MAX_GEOMETRY_OUTPUT_VERTICES_ARB", "CONTEXT_INT(Const.MaxGeometryOutputVertices), extra_gl32_ARB_geometry_shader4" ],
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[ "MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB", "CONTEXT_INT(Const.MaxGeometryTotalOutputComponents), extra_gl32_ARB_geometry_shader4" ],
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[ "MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB", "CONTEXT_INT(Const.GeometryProgram.MaxUniformComponents), extra_gl32_ARB_geometry_shader4" ],
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[ "MAX_GEOMETRY_VARYING_COMPONENTS_ARB", "CONTEXT_INT(Const.GeometryProgram.MaxOutputComponents), extra_ARB_geometry_shader4" ],
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[ "MAX_VERTEX_VARYING_COMPONENTS_ARB", "CONTEXT_INT(Const.VertexProgram.MaxOutputComponents), extra_ARB_geometry_shader4" ],
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