glsl: Optimize scalar all_equal/any_nequal into equal/nequal.

Cuts an instruction from two shaders in Tesseract, by allowing the
(x+y) cmp 0 -> x cmp -y optimization to take place.

instructions in affected programs:     1198 -> 1194 (-0.33%)

Reviewed-by: Eric Anholt <eric@anholt.net>
This commit is contained in:
Matt Turner
2014-08-22 14:30:38 -07:00
parent a1fc6a91e5
commit be80f69ecd
+10
View File
@@ -584,6 +584,16 @@ ir_algebraic_visitor::handle_expression(ir_expression *ir)
}
break;
case ir_binop_all_equal:
case ir_binop_any_nequal:
if (ir->operands[0]->type->is_scalar() &&
ir->operands[1]->type->is_scalar())
return new(mem_ctx) ir_expression(ir->operation == ir_binop_all_equal
? ir_binop_equal : ir_binop_nequal,
ir->operands[0],
ir->operands[1]);
break;
case ir_binop_rshift:
case ir_binop_lshift:
/* 0 >> x == 0 */