glsl: Optimize scalar all_equal/any_nequal into equal/nequal.
Cuts an instruction from two shaders in Tesseract, by allowing the (x+y) cmp 0 -> x cmp -y optimization to take place. instructions in affected programs: 1198 -> 1194 (-0.33%) Reviewed-by: Eric Anholt <eric@anholt.net>
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@@ -584,6 +584,16 @@ ir_algebraic_visitor::handle_expression(ir_expression *ir)
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}
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break;
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case ir_binop_all_equal:
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case ir_binop_any_nequal:
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if (ir->operands[0]->type->is_scalar() &&
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ir->operands[1]->type->is_scalar())
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return new(mem_ctx) ir_expression(ir->operation == ir_binop_all_equal
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? ir_binop_equal : ir_binop_nequal,
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ir->operands[0],
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ir->operands[1]);
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break;
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case ir_binop_rshift:
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case ir_binop_lshift:
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/* 0 >> x == 0 */
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