anv: Stop including POS in FS input limits
It is an input but it comes in as part of the shader payload and doesn't count towards the limits. Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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@@ -1249,7 +1249,7 @@ void anv_GetPhysicalDeviceProperties(
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.maxGeometryOutputComponents = 128,
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.maxGeometryOutputVertices = 256,
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.maxGeometryTotalOutputComponents = 1024,
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.maxFragmentInputComponents = 112, /* 128 components - (POS, PSIZ, CLIP_DIST0, CLIP_DIST1) */
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.maxFragmentInputComponents = 116, /* 128 components - (PSIZ, CLIP_DIST0, CLIP_DIST1) */
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.maxFragmentOutputAttachments = 8,
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.maxFragmentDualSrcAttachments = 1,
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.maxFragmentCombinedOutputResources = 8,
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