anv: Stop including POS in FS input limits

It is an input but it comes in as part of the shader payload and doesn't
count towards the limits.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Jason Ekstrand
2019-04-29 00:46:10 -05:00
parent b73dd91f60
commit be7e9870d6
+1 -1
View File
@@ -1249,7 +1249,7 @@ void anv_GetPhysicalDeviceProperties(
.maxGeometryOutputComponents = 128,
.maxGeometryOutputVertices = 256,
.maxGeometryTotalOutputComponents = 1024,
.maxFragmentInputComponents = 112, /* 128 components - (POS, PSIZ, CLIP_DIST0, CLIP_DIST1) */
.maxFragmentInputComponents = 116, /* 128 components - (PSIZ, CLIP_DIST0, CLIP_DIST1) */
.maxFragmentOutputAttachments = 8,
.maxFragmentDualSrcAttachments = 1,
.maxFragmentCombinedOutputResources = 8,