i915g: Remove unused poly stipple state.

This commit is contained in:
Stéphane Marchesin
2012-02-07 14:33:12 -08:00
parent 3cff45fdb1
commit be6a02266d
2 changed files with 0 additions and 54 deletions
-1
View File
@@ -239,7 +239,6 @@ struct i915_context {
struct pipe_clip_state clip;
struct pipe_resource *constants[PIPE_SHADER_TYPES];
struct pipe_framebuffer_state framebuffer;
struct pipe_poly_stipple poly_stipple;
struct pipe_scissor_state scissor;
struct pipe_sampler_view *fragment_sampler_views[PIPE_MAX_SAMPLERS];
struct pipe_sampler_view *vertex_sampler_views[PIPE_MAX_SAMPLERS];
@@ -193,58 +193,6 @@ const struct i915_tracked_state i915_upload_DEPTHSCALE = {
/***********************************************************************
* Polygon stipple
*
* The i915 supports a 4x4 stipple natively, GL wants 32x32.
* Fortunately stipple is usually a repeating pattern.
*
* XXX: does stipple pattern need to be adjusted according to
* the window position?
*
* XXX: possibly need workaround for conform paths test.
*/
static void upload_STIPPLE(struct i915_context *i915)
{
unsigned st[2];
st[0] = _3DSTATE_STIPPLE;
st[1] = 0;
/* I915_NEW_RASTERIZER
*/
st[1] |= i915->rasterizer->st;
/* I915_NEW_STIPPLE
*/
{
const ubyte *mask = (const ubyte *)i915->poly_stipple.stipple;
ubyte p[4];
p[0] = mask[12] & 0xf;
p[1] = mask[8] & 0xf;
p[2] = mask[4] & 0xf;
p[3] = mask[0] & 0xf;
/* Not sure what to do about fallbacks, so for now just dont:
*/
st[1] |= ((p[0] << 0) |
(p[1] << 4) |
(p[2] << 8) |
(p[3] << 12));
}
set_dynamic_array(i915, I915_DYNAMIC_STP_0, st, 2);
}
const struct i915_tracked_state i915_upload_STIPPLE = {
"STIPPLE",
upload_STIPPLE,
I915_NEW_RASTERIZER | I915_NEW_STIPPLE
};
/***********************************************************************
* Scissor enable
*/
@@ -295,7 +243,6 @@ static const struct i915_tracked_state *atoms[] = {
&i915_upload_BLENDCOLOR,
&i915_upload_IAB,
&i915_upload_DEPTHSCALE,
&i915_upload_STIPPLE,
&i915_upload_SCISSOR_ENABLE,
&i915_upload_SCISSOR_RECT
};