r300: Indented r300_state.[ch].
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@@ -58,23 +58,23 @@ do { \
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\
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} while (0)
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extern void r300ResetHwState(r300ContextPtr r300);
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extern void r300UpdateStateParameters(GLcontext * ctx, GLuint new_state);
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extern void r300InitState(r300ContextPtr r300);
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extern void r300InitStateFuncs(struct dd_function_table* functions);
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extern void r300UpdateViewportOffset( GLcontext *ctx );
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extern void r300InitStateFuncs(struct dd_function_table *functions);
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extern void r300UpdateViewportOffset(GLcontext * ctx);
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extern void r300UpdateWindow(GLcontext * ctx);
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extern void r300UpdateDrawBuffer(GLcontext *ctx);
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extern void r300UpdateDrawBuffer(GLcontext * ctx);
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extern void r300SetupVertexShader(r300ContextPtr rmesa);
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extern void r300SetupPixelShader(r300ContextPtr rmesa);
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extern void r300_setup_textures(GLcontext *ctx);
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extern void r300_setup_rs_unit(GLcontext *ctx);
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extern void r300_setup_textures(GLcontext * ctx);
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extern void r300_setup_rs_unit(GLcontext * ctx);
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extern void r300UpdateShaders(r300ContextPtr rmesa);
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extern void r300UpdateShaderStates(r300ContextPtr rmesa);
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extern void r300_print_state_atom(r300ContextPtr r300, struct r300_state_atom *state);
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extern void r300_print_state_atom(r300ContextPtr r300,
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struct r300_state_atom *state);
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#endif /* __R300_STATE_H__ */
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#endif /* __R300_STATE_H__ */
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