Merge in all the i830 functional differences from the old i830 driver.

This commit is contained in:
Ian Romanick
2004-09-19 07:01:26 +00:00
parent ffe52c6444
commit be3359bad5
7 changed files with 290 additions and 854 deletions
+7 -48
View File
@@ -38,54 +38,12 @@
* Mesa's Driver Functions
***************************************/
/* This is the extension list explicitly enabled by the client and
* excludes functionality available in Mesa and also excludes legacy
* extensions. It is recognized that in an open source driver, those
* extensions will probably be re-enabled.
*/
static const GLubyte *i830GetString( GLcontext *ctx, GLenum name )
static const char * const card_extensions[] =
{
#if 0
if (name == GL_EXTENSIONS)
return
"GL_ARB_multitexture "
"GL_ARB_texture_border_clamp "
"GL_ARB_texture_compression "
"GL_ARB_texture_env_add "
"GL_ARB_texture_env_combine "
"GL_ARB_texture_env_dot3 "
"GL_ARB_texture_mirrored_repeat "
"GL_ARB_transpose_matrix "
"GL_ARB_vertex_buffer_object "
"GL_ARB_vertex_program "
"GL_ARB_window_pos "
"GL_EXT_abgr "
"GL_EXT_bgra "
"GL_EXT_blend_color "
"GL_EXT_blend_func_separate "
"GL_EXT_blend_minmax "
"GL_EXT_blend_subtract "
"GL_EXT_clip_volume_hint "
"GL_EXT_compiled_vertex_array "
"GL_EXT_draw_range_elements "
"GL_EXT_fog_coord "
"GL_EXT_multi_draw_arrays "
"GL_EXT_packed_pixels "
"GL_EXT_rescale_normal "
"GL_EXT_secondary_color "
"GL_EXT_separate_specular_color "
"GL_EXT_stencil_wrap "
"GL_EXT_texture_env_add "
"GL_EXT_texture_env_combine "
"GL_EXT_texture_filter_anisotropic "
"GL_IBM_texture_mirrored_repeat "
"GL_MESA_ycbcr_texture "
"GL_MESA_window_pos "
"GL_NV_texgen_reflection "
"GL_SGIS_generate_mipmap ";
#endif
return intelGetString( ctx, name );
}
"GL_ARB_texture_env_crossbar",
"GL_NV_blend_square",
NULL
};
static void i830InitDriverFunctions( struct dd_function_table *functions )
@@ -93,7 +51,6 @@ static void i830InitDriverFunctions( struct dd_function_table *functions )
intelInitDriverFunctions( functions );
i830InitStateFuncs( functions );
i830InitTextureFuncs( functions );
functions->GetString = i830GetString;
}
@@ -153,6 +110,8 @@ GLboolean i830CreateContext( const __GLcontextModes *mesaVis,
intel->verts = TNL_CONTEXT(ctx)->clipspace.vertex_buf;
driInitExtensions( ctx, card_extensions, GL_FALSE );
i830InitState( i830 );
+3 -6
View File
@@ -169,12 +169,9 @@ i830AllocTexObj( struct gl_texture_object *tObj );
/* i830_texblend.c
*/
extern GLuint
i830SetBlend_GL1_2(i830ContextPtr i830, int unit,
GLenum envMode, GLenum format,
GLuint texel_op,
GLuint *state,
const GLfloat *envcolor );
extern GLuint i830SetTexEnvCombine(i830ContextPtr i830,
const struct gl_tex_env_combine_state * combine, GLint blendUnit,
GLuint texel_op, GLuint *state, const GLfloat *factor );
extern void
i830EmitTextureBlend( i830ContextPtr i830 );
+22 -8
View File
@@ -163,10 +163,17 @@ static void set_color_mask( i830ContextPtr i830, GLboolean state )
*/
static void set_no_texture( i830ContextPtr i830 )
{
i830->meta.TexBlendWordsUsed[0] =
i830SetBlend_GL1_2( i830, 0, GL_NONE, 0,
TEXBLENDARG_TEXEL0,
i830->meta.TexBlend[0], 0 );
static const struct gl_tex_env_combine_state comb = {
GL_NONE, GL_NONE,
{ GL_TEXTURE, 0, 0, }, { GL_TEXTURE, 0, 0, },
{ GL_SRC_COLOR, 0, 0 }, { GL_SRC_ALPHA, 0, 0 },
0, 0, 0, 0
};
i830->meta.TexBlendWordsUsed[0] =
i830SetTexEnvCombine( i830, & comb, 0, TEXBLENDARG_TEXEL0,
i830->meta.TexBlend[0], NULL);
i830->meta.TexBlend[0][0] |= TEXOP_LAST_STAGE;
i830->meta.emitted &= ~I830_UPLOAD_TEXBLEND(0);
}
@@ -177,10 +184,17 @@ static void set_no_texture( i830ContextPtr i830 )
static void enable_texture_blend_replace( i830ContextPtr i830,
GLenum format )
{
i830->meta.TexBlendWordsUsed[0] =
i830SetBlend_GL1_2( i830, 0, GL_REPLACE, format,
TEXBLENDARG_TEXEL0,
i830->meta.TexBlend[0], 0 );
static const struct gl_tex_env_combine_state comb = {
GL_REPLACE, GL_REPLACE,
{ GL_TEXTURE, 0, 0, }, { GL_TEXTURE, 0, 0, },
{ GL_SRC_COLOR, 0, 0 }, { GL_SRC_ALPHA, 0, 0 },
0, 0, 1, 1
};
i830->meta.TexBlendWordsUsed[0] =
i830SetTexEnvCombine( i830, & comb, 0, TEXBLENDARG_TEXEL0,
i830->meta.TexBlend[0], NULL);
i830->meta.TexBlend[0][0] |= TEXOP_LAST_STAGE;
i830->meta.emitted &= ~I830_UPLOAD_TEXBLEND(0);
+139 -65
View File
@@ -263,11 +263,15 @@ static void i830AlphaFunc(GLcontext *ctx, GLenum func, GLfloat ref)
ALPHA_REF_VALUE(refInt));
}
/* This function makes sure that the proper enables are
* set for LogicOp, Independant Alpha Blend, and Blending.
* It needs to be called from numerous places where we
/**
* Makes sure that the proper enables are set for LogicOp, Independant Alpha
* Blend, and Blending. It needs to be called from numerous places where we
* could change the LogicOp or Independant Alpha Blend without subsequent
* calls to glEnable.
*
* \todo
* This function is substantially different from the old i830-specific driver.
* I'm not sure which is correct.
*/
static void i830EvalLogicOpBlendState(GLcontext *ctx)
{
@@ -310,48 +314,16 @@ static void i830BlendColor(GLcontext *ctx, const GLfloat color[4])
i830->state.Ctx[I830_CTXREG_BLENDCOLOR1] = (a<<24) | (r<<16) | (g<<8) | b;
}
static void i830BlendEquationSeparate(GLcontext *ctx, GLenum modeRGB,
GLenum modeA)
{
i830ContextPtr i830 = I830_CONTEXT(ctx);
int func = ENABLE_ALPHA_BLENDFUNC;
assert( modeRGB == modeA );
if (INTEL_DEBUG&DEBUG_DRI)
fprintf(stderr, "%s %s\n", __FUNCTION__,
_mesa_lookup_enum_by_nr(modeRGB));
/* This will catch a logicop blend equation */
i830EvalLogicOpBlendState(ctx);
switch(modeRGB) {
case GL_FUNC_ADD:
func |= BLENDFUNC_ADD;
break;
case GL_MIN:
func |= BLENDFUNC_MIN;
break;
case GL_MAX:
func |= BLENDFUNC_MAX;
break;
case GL_FUNC_SUBTRACT:
func |= BLENDFUNC_SUB;
break;
case GL_FUNC_REVERSE_SUBTRACT:
func |= BLENDFUNC_RVRSE_SUB;
break;
case GL_LOGIC_OP:
default: return;
}
I830_STATECHANGE(i830, I830_UPLOAD_CTX);
i830->state.Ctx[I830_CTXREG_STATE1] &= ~BLENDFUNC_MASK;
i830->state.Ctx[I830_CTXREG_STATE1] |= func;
}
/**
* Calculate the hardware blend factor setting. This same function is used
* for source and destination of both alpha and RGB.
*
* \returns
* The hardware register value for the specified blend factor. This value
* will need to be shifted into the correct position for either source or
* destination factor.
*/
static int translate_blend_factor( GLenum factor )
{
switch(factor) {
@@ -390,35 +362,89 @@ static int translate_blend_factor( GLenum factor )
}
}
static void i830BlendFuncSeparate(GLcontext *ctx, GLenum sfactorRGB,
GLenum dfactorRGB, GLenum sfactorA,
GLenum dfactorA )
/**
* Sets both the blend equation (called "function" in i830 docs) and the
* blend function (called "factor" in i830 docs). This is done in a single
* function because some blend equations (i.e., \c GL_MIN and \c GL_MAX)
* change the interpretation of the blend function.
*/
static void i830_set_blend_state( GLcontext * ctx )
{
i830ContextPtr i830 = I830_CONTEXT(ctx);
int iab = i830->state.Ctx[I830_CTXREG_IALPHAB];
int s1 = i830->state.Ctx[I830_CTXREG_STATE1];
if (INTEL_DEBUG&DEBUG_DRI)
fprintf(stderr, "%s\n", __FUNCTION__);
int funcA;
int funcRGB;
int eqnA;
int eqnRGB;
int iab;
int s1;
iab &= ~(SRC_DST_ABLEND_MASK|ENABLE_INDPT_ALPHA_BLEND);
s1 &= ~SRC_DST_BLND_MASK;
iab |= (ENABLE_SRC_ABLEND_FACTOR|ENABLE_DST_ABLEND_FACTOR);
s1 |= (ENABLE_SRC_BLND_FACTOR|ENABLE_DST_BLND_FACTOR);
funcRGB = SRC_BLND_FACT( translate_blend_factor( ctx->Color.BlendSrcRGB ) )
| DST_BLND_FACT( translate_blend_factor( ctx->Color.BlendDstRGB ) );
if (ctx->Color.BlendEquationRGB == GL_MIN ||
ctx->Color.BlendEquationRGB == GL_MAX) {
sfactorA = sfactorRGB = dfactorA = dfactorRGB = GL_ONE;
switch(ctx->Color.BlendEquationRGB) {
case GL_FUNC_ADD:
eqnRGB = BLENDFUNC_ADD;
break;
case GL_MIN:
eqnRGB = BLENDFUNC_MIN;
funcRGB = SRC_BLND_FACT(BLENDFACT_ONE) | DST_BLND_FACT(BLENDFACT_ONE);
break;
case GL_MAX:
eqnRGB = BLENDFUNC_MAX;
funcRGB = SRC_BLND_FACT(BLENDFACT_ONE) | DST_BLND_FACT(BLENDFACT_ONE);
break;
case GL_FUNC_SUBTRACT:
eqnRGB = BLENDFUNC_SUB;
break;
case GL_FUNC_REVERSE_SUBTRACT:
eqnRGB = BLENDFUNC_RVRSE_SUB;
break;
default:
fprintf( stderr, "[%s:%u] Invalid RGB blend equation (0x%04x).\n",
__func__, __LINE__, ctx->Color.BlendEquationRGB );
return;
}
iab |= SRC_ABLEND_FACT(translate_blend_factor(sfactorA));
iab |= DST_ABLEND_FACT(translate_blend_factor(dfactorA));
s1 |= SRC_BLND_FACT(translate_blend_factor(sfactorRGB));
s1 |= DST_BLND_FACT(translate_blend_factor(dfactorRGB));
if (sfactorA != sfactorRGB || dfactorA != dfactorRGB)
funcA = SRC_ABLEND_FACT( translate_blend_factor( ctx->Color.BlendSrcA ) )
| DST_ABLEND_FACT( translate_blend_factor( ctx->Color.BlendDstA ) );
switch(ctx->Color.BlendEquationA) {
case GL_FUNC_ADD:
eqnA = BLENDFUNC_ADD;
break;
case GL_MIN:
eqnA = BLENDFUNC_MIN;
funcA = SRC_BLND_FACT(BLENDFACT_ONE) | DST_BLND_FACT(BLENDFACT_ONE);
break;
case GL_MAX:
eqnA = BLENDFUNC_MAX;
funcA = SRC_BLND_FACT(BLENDFACT_ONE) | DST_BLND_FACT(BLENDFACT_ONE);
break;
case GL_FUNC_SUBTRACT:
eqnA = BLENDFUNC_SUB;
break;
case GL_FUNC_REVERSE_SUBTRACT:
eqnA = BLENDFUNC_RVRSE_SUB;
break;
default:
fprintf( stderr, "[%s:%u] Invalid alpha blend equation (0x%04x).\n",
__func__, __LINE__, ctx->Color.BlendEquationA );
return;
}
iab = eqnA | funcA
| _3DSTATE_INDPT_ALPHA_BLEND_CMD
| ENABLE_SRC_ABLEND_FACTOR | ENABLE_DST_ABLEND_FACTOR
| ENABLE_ALPHA_BLENDFUNC;
s1 = eqnRGB | funcRGB
| _3DSTATE_MODES_1_CMD
| ENABLE_SRC_BLND_FACTOR | ENABLE_DST_BLND_FACTOR
| ENABLE_COLR_BLND_FUNC;
if ( (eqnA | funcA) != (eqnRGB | funcRGB) )
iab |= ENABLE_INDPT_ALPHA_BLEND;
else
iab |= DISABLE_INDPT_ALPHA_BLEND;
@@ -429,6 +455,54 @@ static void i830BlendFuncSeparate(GLcontext *ctx, GLenum sfactorRGB,
i830->state.Ctx[I830_CTXREG_IALPHAB] = iab;
i830->state.Ctx[I830_CTXREG_STATE1] = s1;
}
/* This will catch a logicop blend equation. It will also ensure
* independant alpha blend is really in the correct state (either enabled
* or disabled) if blending is already enabled.
*/
i830EvalLogicOpBlendState(ctx);
if (0) {
fprintf(stderr, "[%s:%u] STATE1: 0x%08x IALPHAB: 0x%08x blend is %sabled\n",
__func__, __LINE__,
i830->state.Ctx[I830_CTXREG_STATE1],
i830->state.Ctx[I830_CTXREG_IALPHAB],
(ctx->Color.BlendEnabled) ? "en" : "dis");
}
}
static void i830BlendEquationSeparate(GLcontext *ctx, GLenum modeRGB,
GLenum modeA)
{
if (INTEL_DEBUG&DEBUG_DRI)
fprintf(stderr, "%s -> %s, %s\n", __FUNCTION__,
_mesa_lookup_enum_by_nr(modeRGB),
_mesa_lookup_enum_by_nr(modeA));
(void) modeRGB;
(void) modeA;
i830_set_blend_state( ctx );
}
static void i830BlendFuncSeparate(GLcontext *ctx, GLenum sfactorRGB,
GLenum dfactorRGB, GLenum sfactorA,
GLenum dfactorA )
{
if (INTEL_DEBUG&DEBUG_DRI)
fprintf(stderr, "%s -> RGB(%s, %s) A(%s, %s)\n", __FUNCTION__,
_mesa_lookup_enum_by_nr(sfactorRGB),
_mesa_lookup_enum_by_nr(dfactorRGB),
_mesa_lookup_enum_by_nr(sfactorA),
_mesa_lookup_enum_by_nr(dfactorA));
(void) sfactorRGB;
(void) dfactorRGB;
(void) sfactorA;
(void) dfactorA;
i830_set_blend_state( ctx );
}
+97 -702
View File
@@ -113,640 +113,35 @@ static __inline__ GLuint GetTexelOp(GLint unit)
}
GLuint i830SetBlend_GL1_2(i830ContextPtr i830, int blendUnit,
GLenum envMode, GLenum format, GLuint texel_op,
GLuint *state, const GLfloat *factor)
/**
* Calculate the hardware instuctions to setup the current texture enviromnemt
* settings. Since \c gl_texture_unit::_CurrentCombine is used, both
* "classic" texture enviroments and GL_ARB_texture_env_combine type texture
* environments are treated identically.
*
* \todo
* This function should return \c GLboolean. When \c GL_FALSE is returned,
* it means that an environment is selected that the hardware cannot do. This
* is the way the Radeon and R200 drivers work.
*
* \todo
* Looking at i830_3d_regs.h, it seems the i830 can do part of
* GL_ATI_texture_env_combine3. It can handle using \c GL_ONE and
* \c GL_ZERO as combine inputs (which the code already supports). It can
* also handle the \c GL_MODULATE_ADD_ATI mode. Is it worth investigating
* partial support for the extension?
*/
GLuint
i830SetTexEnvCombine(i830ContextPtr i830,
const struct gl_tex_env_combine_state * combine,
GLint blendUnit,
GLuint texel_op,
GLuint *state,
const GLfloat *factor )
{
if(INTEL_DEBUG&DEBUG_TEXTURE)
fprintf(stderr, "%s %s %s texel_op(0x%x)\n",
__FUNCTION__,
_mesa_lookup_enum_by_nr(format),
_mesa_lookup_enum_by_nr(envMode),
texel_op);
const GLuint numColorArgs = combine->_NumArgsRGB;
const GLuint numAlphaArgs = combine->_NumArgsA;
switch(envMode) {
case GL_REPLACE:
switch(format) {
case GL_ALPHA:
state[0] = (_3DSTATE_MAP_BLEND_OP_CMD(blendUnit) |
TEXPIPE_COLOR |
ENABLE_TEXOUTPUT_WRT_SEL |
TEXOP_OUTPUT_CURRENT |
DISABLE_TEX_CNTRL_STAGE |
TEXOP_SCALE_1X |
TEXOP_MODIFY_PARMS |
TEXBLENDOP_ARG1);
state[1] = (_3DSTATE_MAP_BLEND_OP_CMD(blendUnit) |
TEXPIPE_ALPHA |
ENABLE_TEXOUTPUT_WRT_SEL |
TEXOP_OUTPUT_CURRENT |
TEXOP_SCALE_1X |
TEXOP_MODIFY_PARMS |
TEXBLENDOP_ARG1);
state[2] = (_3DSTATE_MAP_BLEND_ARG_CMD(blendUnit) |
TEXPIPE_COLOR |
TEXBLEND_ARG1 |
TEXBLENDARG_MODIFY_PARMS |
TEXBLENDARG_CURRENT);
state[3] = (_3DSTATE_MAP_BLEND_ARG_CMD(blendUnit) |
TEXPIPE_ALPHA |
TEXBLEND_ARG1 |
TEXBLENDARG_MODIFY_PARMS |
texel_op);
return 4;
case GL_LUMINANCE:
case GL_RGB:
case GL_YCBCR_MESA:
state[0] = (_3DSTATE_MAP_BLEND_OP_CMD(blendUnit) |
TEXPIPE_COLOR |
ENABLE_TEXOUTPUT_WRT_SEL |
TEXOP_OUTPUT_CURRENT |
DISABLE_TEX_CNTRL_STAGE |
TEXOP_SCALE_1X |
TEXOP_MODIFY_PARMS |
TEXBLENDOP_ARG1);
state[1] = (_3DSTATE_MAP_BLEND_OP_CMD(blendUnit) |
TEXPIPE_ALPHA |
ENABLE_TEXOUTPUT_WRT_SEL |
TEXOP_OUTPUT_CURRENT |
TEXOP_SCALE_1X |
TEXOP_MODIFY_PARMS |
TEXBLENDOP_ARG1);
state[2] = (_3DSTATE_MAP_BLEND_ARG_CMD(blendUnit) |
TEXPIPE_COLOR |
TEXBLEND_ARG1 |
TEXBLENDARG_MODIFY_PARMS |
texel_op);
state[3] = (_3DSTATE_MAP_BLEND_ARG_CMD(blendUnit) |
TEXPIPE_ALPHA |
TEXBLEND_ARG1 |
TEXBLENDARG_MODIFY_PARMS |
TEXBLENDARG_CURRENT);
return 4;
case GL_INTENSITY:
case GL_LUMINANCE_ALPHA:
case GL_RGBA:
state[0] = (_3DSTATE_MAP_BLEND_OP_CMD(blendUnit) |
TEXPIPE_COLOR |
ENABLE_TEXOUTPUT_WRT_SEL |
TEXOP_OUTPUT_CURRENT |
DISABLE_TEX_CNTRL_STAGE |
TEXOP_SCALE_1X |
TEXOP_MODIFY_PARMS |
TEXBLENDOP_ARG1);
state[1] = (_3DSTATE_MAP_BLEND_OP_CMD(blendUnit) |
TEXPIPE_ALPHA |
ENABLE_TEXOUTPUT_WRT_SEL |
TEXOP_OUTPUT_CURRENT |
TEXOP_SCALE_1X |
TEXOP_MODIFY_PARMS |
TEXBLENDOP_ARG1);
state[2] = (_3DSTATE_MAP_BLEND_ARG_CMD(blendUnit) |
TEXPIPE_COLOR |
TEXBLEND_ARG1 |
TEXBLENDARG_MODIFY_PARMS |
texel_op);
state[3] = (_3DSTATE_MAP_BLEND_ARG_CMD(blendUnit) |
TEXPIPE_ALPHA |
TEXBLEND_ARG1 |
TEXBLENDARG_MODIFY_PARMS |
texel_op);
return 4;
default:
/* Always set to passthru if something is funny */
return pass_through( state, blendUnit );
}
case GL_MODULATE:
switch(format) {
case GL_ALPHA:
state[0] = (_3DSTATE_MAP_BLEND_OP_CMD(blendUnit) |
TEXPIPE_COLOR |
ENABLE_TEXOUTPUT_WRT_SEL |
TEXOP_OUTPUT_CURRENT |
DISABLE_TEX_CNTRL_STAGE |
TEXOP_SCALE_1X |
TEXOP_MODIFY_PARMS |
TEXBLENDOP_ARG1);
state[1] = (_3DSTATE_MAP_BLEND_OP_CMD(blendUnit) |
TEXPIPE_ALPHA |
ENABLE_TEXOUTPUT_WRT_SEL |
TEXOP_OUTPUT_CURRENT |
TEXOP_SCALE_1X |
TEXOP_MODIFY_PARMS |
TEXBLENDOP_MODULATE);
state[2] = (_3DSTATE_MAP_BLEND_ARG_CMD(blendUnit) |
TEXPIPE_COLOR |
TEXBLEND_ARG1 |
TEXBLENDARG_MODIFY_PARMS |
TEXBLENDARG_CURRENT);
state[3] = (_3DSTATE_MAP_BLEND_ARG_CMD(blendUnit) |
TEXPIPE_ALPHA |
TEXBLEND_ARG1 |
TEXBLENDARG_MODIFY_PARMS |
texel_op);
state[4] = (_3DSTATE_MAP_BLEND_ARG_CMD(blendUnit) |
TEXPIPE_ALPHA |
TEXBLEND_ARG2 |
TEXBLENDARG_MODIFY_PARMS |
TEXBLENDARG_CURRENT);
return 5;
case GL_LUMINANCE:
case GL_RGB:
case GL_YCBCR_MESA:
state[0] = (_3DSTATE_MAP_BLEND_OP_CMD(blendUnit) |
TEXPIPE_COLOR |
ENABLE_TEXOUTPUT_WRT_SEL |
TEXOP_OUTPUT_CURRENT |
DISABLE_TEX_CNTRL_STAGE |
TEXOP_SCALE_1X |
TEXOP_MODIFY_PARMS |
TEXBLENDOP_MODULATE);
state[1] = (_3DSTATE_MAP_BLEND_OP_CMD(blendUnit) |
TEXPIPE_ALPHA |
ENABLE_TEXOUTPUT_WRT_SEL |
TEXOP_OUTPUT_CURRENT |
TEXOP_SCALE_1X |
TEXOP_MODIFY_PARMS |
TEXBLENDOP_ARG1);
state[2] = (_3DSTATE_MAP_BLEND_ARG_CMD(blendUnit) |
TEXPIPE_COLOR |
TEXBLEND_ARG1 |
TEXBLENDARG_MODIFY_PARMS |
texel_op);
state[3] = (_3DSTATE_MAP_BLEND_ARG_CMD(blendUnit) |
TEXPIPE_COLOR |
TEXBLEND_ARG2 |
TEXBLENDARG_MODIFY_PARMS |
TEXBLENDARG_CURRENT);
state[4] = (_3DSTATE_MAP_BLEND_ARG_CMD(blendUnit) |
TEXPIPE_ALPHA |
TEXBLEND_ARG1 |
TEXBLENDARG_MODIFY_PARMS |
TEXBLENDARG_CURRENT);
return 5;
case GL_INTENSITY:
case GL_LUMINANCE_ALPHA:
case GL_RGBA:
state[0] = (_3DSTATE_MAP_BLEND_OP_CMD(blendUnit) |
TEXPIPE_COLOR |
ENABLE_TEXOUTPUT_WRT_SEL |
TEXOP_OUTPUT_CURRENT |
DISABLE_TEX_CNTRL_STAGE |
TEXOP_SCALE_1X |
TEXOP_MODIFY_PARMS |
TEXBLENDOP_MODULATE);
state[1] = (_3DSTATE_MAP_BLEND_OP_CMD(blendUnit) |
TEXPIPE_ALPHA |
ENABLE_TEXOUTPUT_WRT_SEL |
TEXOP_OUTPUT_CURRENT |
TEXOP_SCALE_1X |
TEXOP_MODIFY_PARMS |
TEXBLENDOP_MODULATE);
state[2] = (_3DSTATE_MAP_BLEND_ARG_CMD(blendUnit) |
TEXPIPE_COLOR |
TEXBLEND_ARG1 |
TEXBLENDARG_MODIFY_PARMS |
texel_op);
state[3] = (_3DSTATE_MAP_BLEND_ARG_CMD(blendUnit) |
TEXPIPE_COLOR |
TEXBLEND_ARG2 |
TEXBLENDARG_MODIFY_PARMS |
TEXBLENDARG_CURRENT);
state[4] = (_3DSTATE_MAP_BLEND_ARG_CMD(blendUnit) |
TEXPIPE_ALPHA |
TEXBLEND_ARG1 |
TEXBLENDARG_MODIFY_PARMS |
texel_op);
state[5] = (_3DSTATE_MAP_BLEND_ARG_CMD(blendUnit) |
TEXPIPE_ALPHA |
TEXBLEND_ARG2 |
TEXBLENDARG_MODIFY_PARMS |
TEXBLENDARG_CURRENT);
return 6;
default:
/* Always set to passthru if something is funny */
return pass_through( state, blendUnit );
}
case GL_DECAL:
switch(format) {
case GL_RGB:
case GL_YCBCR_MESA:
state[0] = (_3DSTATE_MAP_BLEND_OP_CMD(blendUnit) |
TEXPIPE_COLOR |
ENABLE_TEXOUTPUT_WRT_SEL |
TEXOP_OUTPUT_CURRENT |
DISABLE_TEX_CNTRL_STAGE |
TEXOP_SCALE_1X |
TEXOP_MODIFY_PARMS |
TEXBLENDOP_ARG1);
state[1] = (_3DSTATE_MAP_BLEND_OP_CMD(blendUnit) |
TEXPIPE_ALPHA |
ENABLE_TEXOUTPUT_WRT_SEL |
TEXOP_OUTPUT_CURRENT |
TEXOP_SCALE_1X |
TEXOP_MODIFY_PARMS |
TEXBLENDOP_ARG1);
state[2] = (_3DSTATE_MAP_BLEND_ARG_CMD(blendUnit) |
TEXPIPE_COLOR |
TEXBLEND_ARG1 |
TEXBLENDARG_MODIFY_PARMS |
texel_op);
state[3] = (_3DSTATE_MAP_BLEND_ARG_CMD(blendUnit) |
TEXPIPE_ALPHA |
TEXBLEND_ARG1 |
TEXBLENDARG_MODIFY_PARMS |
TEXBLENDARG_CURRENT);
return 4;
case GL_RGBA:
state[0] = (_3DSTATE_MAP_BLEND_OP_CMD(blendUnit) |
TEXPIPE_COLOR |
ENABLE_TEXOUTPUT_WRT_SEL |
TEXOP_OUTPUT_CURRENT |
DISABLE_TEX_CNTRL_STAGE |
TEXOP_SCALE_1X |
TEXOP_MODIFY_PARMS |
TEXBLENDOP_BLEND);
state[1] = (_3DSTATE_MAP_BLEND_OP_CMD(blendUnit) |
TEXPIPE_ALPHA |
ENABLE_TEXOUTPUT_WRT_SEL |
TEXOP_OUTPUT_CURRENT |
TEXOP_SCALE_1X |
TEXOP_MODIFY_PARMS |
TEXBLENDOP_ARG1);
state[2] = (_3DSTATE_MAP_BLEND_ARG_CMD(blendUnit) |
TEXPIPE_COLOR |
TEXBLEND_ARG0 |
TEXBLENDARG_MODIFY_PARMS |
TEXBLENDARG_REPLICATE_ALPHA |
texel_op);
state[3] = (_3DSTATE_MAP_BLEND_ARG_CMD(blendUnit) |
TEXPIPE_COLOR |
TEXBLEND_ARG1 |
TEXBLENDARG_MODIFY_PARMS |
texel_op);
state[4] = (_3DSTATE_MAP_BLEND_ARG_CMD(blendUnit) |
TEXPIPE_COLOR |
TEXBLEND_ARG2 |
TEXBLENDARG_MODIFY_PARMS |
TEXBLENDARG_CURRENT);
state[5] = (_3DSTATE_MAP_BLEND_ARG_CMD(blendUnit) |
TEXPIPE_ALPHA |
TEXBLEND_ARG1 |
TEXBLENDARG_MODIFY_PARMS |
TEXBLENDARG_CURRENT);
return 6;
default:
/* Always set to passthru if something is funny */
return pass_through( state, blendUnit );
}
case GL_BLEND:
switch(format) {
case GL_ALPHA:
state[0] = (_3DSTATE_MAP_BLEND_OP_CMD(blendUnit) |
TEXPIPE_COLOR |
ENABLE_TEXOUTPUT_WRT_SEL |
TEXOP_OUTPUT_CURRENT |
DISABLE_TEX_CNTRL_STAGE |
TEXOP_SCALE_1X |
TEXOP_MODIFY_PARMS |
TEXBLENDOP_ARG1);
state[1] = (_3DSTATE_MAP_BLEND_OP_CMD(blendUnit) |
TEXPIPE_ALPHA |
ENABLE_TEXOUTPUT_WRT_SEL |
TEXOP_OUTPUT_CURRENT |
TEXOP_SCALE_1X |
TEXOP_MODIFY_PARMS |
TEXBLENDOP_MODULATE);
state[2] = (_3DSTATE_MAP_BLEND_ARG_CMD(blendUnit) |
TEXPIPE_COLOR |
TEXBLEND_ARG1 |
TEXBLENDARG_MODIFY_PARMS |
TEXBLENDARG_CURRENT);
state[3] = (_3DSTATE_MAP_BLEND_ARG_CMD(blendUnit) |
TEXPIPE_ALPHA |
TEXBLEND_ARG1 |
TEXBLENDARG_MODIFY_PARMS |
texel_op);
state[4] = (_3DSTATE_MAP_BLEND_ARG_CMD(blendUnit) |
TEXPIPE_ALPHA |
TEXBLEND_ARG2 |
TEXBLENDARG_MODIFY_PARMS |
TEXBLENDARG_CURRENT);
return 5;
case GL_LUMINANCE:
case GL_RGB:
case GL_YCBCR_MESA:
state[0] = (_3DSTATE_MAP_BLEND_OP_CMD(blendUnit) |
TEXPIPE_COLOR |
ENABLE_TEXOUTPUT_WRT_SEL |
TEXOP_OUTPUT_CURRENT |
DISABLE_TEX_CNTRL_STAGE |
TEXOP_SCALE_1X |
TEXOP_MODIFY_PARMS |
TEXBLENDOP_BLEND);
state[1] = (_3DSTATE_MAP_BLEND_OP_CMD(blendUnit) |
TEXPIPE_ALPHA |
ENABLE_TEXOUTPUT_WRT_SEL |
TEXOP_OUTPUT_CURRENT |
TEXOP_SCALE_1X |
TEXOP_MODIFY_PARMS |
TEXBLENDOP_ARG1);
state[2] = (_3DSTATE_MAP_BLEND_ARG_CMD(blendUnit) |
TEXPIPE_COLOR |
TEXBLEND_ARG0 |
TEXBLENDARG_MODIFY_PARMS |
texel_op);
state[3] = (_3DSTATE_MAP_BLEND_ARG_CMD(blendUnit) |
TEXPIPE_COLOR |
TEXBLEND_ARG1 |
TEXBLENDARG_MODIFY_PARMS |
TEXBLENDARG_FACTOR_N);
state[4] = (_3DSTATE_MAP_BLEND_ARG_CMD(blendUnit) |
TEXPIPE_COLOR |
TEXBLEND_ARG2 |
TEXBLENDARG_MODIFY_PARMS |
TEXBLENDARG_CURRENT);
state[5] = (_3DSTATE_MAP_BLEND_ARG_CMD(blendUnit) |
TEXPIPE_ALPHA |
TEXBLEND_ARG1 |
TEXBLENDARG_MODIFY_PARMS |
TEXBLENDARG_CURRENT);
return emit_factor( blendUnit, state, 6, factor );
case GL_INTENSITY:
state[0] = (_3DSTATE_MAP_BLEND_OP_CMD(blendUnit) |
TEXPIPE_COLOR |
ENABLE_TEXOUTPUT_WRT_SEL |
TEXOP_OUTPUT_CURRENT |
DISABLE_TEX_CNTRL_STAGE |
TEXOP_SCALE_1X |
TEXOP_MODIFY_PARMS |
TEXBLENDOP_BLEND);
state[1] = (_3DSTATE_MAP_BLEND_OP_CMD(blendUnit) |
TEXPIPE_ALPHA |
ENABLE_TEXOUTPUT_WRT_SEL |
TEXOP_OUTPUT_CURRENT |
TEXOP_SCALE_1X |
TEXOP_MODIFY_PARMS |
TEXBLENDOP_BLEND);
state[2] = (_3DSTATE_MAP_BLEND_ARG_CMD(blendUnit) |
TEXPIPE_COLOR |
TEXBLEND_ARG0 |
TEXBLENDARG_MODIFY_PARMS |
texel_op);
state[3] = (_3DSTATE_MAP_BLEND_ARG_CMD(blendUnit) |
TEXPIPE_COLOR |
TEXBLEND_ARG1 |
TEXBLENDARG_MODIFY_PARMS |
TEXBLENDARG_FACTOR_N);
state[4] = (_3DSTATE_MAP_BLEND_ARG_CMD(blendUnit) |
TEXPIPE_COLOR |
TEXBLEND_ARG2 |
TEXBLENDARG_MODIFY_PARMS |
TEXBLENDARG_CURRENT);
state[5] = (_3DSTATE_MAP_BLEND_ARG_CMD(blendUnit) |
TEXPIPE_ALPHA |
TEXBLEND_ARG0 |
TEXBLENDARG_MODIFY_PARMS |
texel_op);
state[6] = (_3DSTATE_MAP_BLEND_ARG_CMD(blendUnit) |
TEXPIPE_ALPHA |
TEXBLEND_ARG1 |
TEXBLENDARG_MODIFY_PARMS |
TEXBLENDARG_FACTOR_N);
state[7] = (_3DSTATE_MAP_BLEND_ARG_CMD(blendUnit) |
TEXPIPE_ALPHA |
TEXBLEND_ARG2 |
TEXBLENDARG_MODIFY_PARMS |
TEXBLENDARG_CURRENT);
return emit_factor( blendUnit, state, 8, factor );
case GL_LUMINANCE_ALPHA:
case GL_RGBA:
state[0] = (_3DSTATE_MAP_BLEND_OP_CMD(blendUnit) |
TEXPIPE_COLOR |
ENABLE_TEXOUTPUT_WRT_SEL |
TEXOP_OUTPUT_CURRENT |
DISABLE_TEX_CNTRL_STAGE |
TEXOP_SCALE_1X |
TEXOP_MODIFY_PARMS |
TEXBLENDOP_BLEND);
state[1] = (_3DSTATE_MAP_BLEND_OP_CMD(blendUnit) |
TEXPIPE_ALPHA |
ENABLE_TEXOUTPUT_WRT_SEL |
TEXOP_OUTPUT_CURRENT |
TEXOP_SCALE_1X |
TEXOP_MODIFY_PARMS |
TEXBLENDOP_MODULATE);
state[2] = (_3DSTATE_MAP_BLEND_ARG_CMD(blendUnit) |
TEXPIPE_COLOR |
TEXBLEND_ARG0 |
TEXBLENDARG_MODIFY_PARMS |
texel_op);
state[3] = (_3DSTATE_MAP_BLEND_ARG_CMD(blendUnit) |
TEXPIPE_COLOR |
TEXBLEND_ARG1 |
TEXBLENDARG_MODIFY_PARMS |
TEXBLENDARG_FACTOR_N);
state[4] = (_3DSTATE_MAP_BLEND_ARG_CMD(blendUnit) |
TEXPIPE_COLOR |
TEXBLEND_ARG2 |
TEXBLENDARG_MODIFY_PARMS |
TEXBLENDARG_CURRENT);
state[5] = (_3DSTATE_MAP_BLEND_ARG_CMD(blendUnit) |
TEXPIPE_ALPHA |
TEXBLEND_ARG1 |
TEXBLENDARG_MODIFY_PARMS |
texel_op);
state[6] = (_3DSTATE_MAP_BLEND_ARG_CMD(blendUnit) |
TEXPIPE_ALPHA |
TEXBLEND_ARG2 |
TEXBLENDARG_MODIFY_PARMS |
TEXBLENDARG_CURRENT);
return emit_factor( blendUnit, state, 7, factor );
default:
/* Always set to passthru if something is funny */
return pass_through( state, blendUnit );
}
case GL_ADD:
switch(format) {
case GL_ALPHA:
state[0] = (_3DSTATE_MAP_BLEND_OP_CMD(blendUnit) |
TEXPIPE_COLOR |
ENABLE_TEXOUTPUT_WRT_SEL |
TEXOP_OUTPUT_CURRENT |
DISABLE_TEX_CNTRL_STAGE |
TEXOP_SCALE_1X |
TEXOP_MODIFY_PARMS |
TEXBLENDOP_ARG1);
state[1] = (_3DSTATE_MAP_BLEND_OP_CMD(blendUnit) |
TEXPIPE_ALPHA |
ENABLE_TEXOUTPUT_WRT_SEL |
TEXOP_OUTPUT_CURRENT |
TEXOP_SCALE_1X |
TEXOP_MODIFY_PARMS |
TEXBLENDOP_MODULATE);
state[2] = (_3DSTATE_MAP_BLEND_ARG_CMD(blendUnit) |
TEXPIPE_COLOR |
TEXBLEND_ARG1 |
TEXBLENDARG_MODIFY_PARMS |
TEXBLENDARG_CURRENT);
state[3] = (_3DSTATE_MAP_BLEND_ARG_CMD(blendUnit) |
TEXPIPE_ALPHA |
TEXBLEND_ARG1 |
TEXBLENDARG_MODIFY_PARMS |
texel_op);
state[4] = (_3DSTATE_MAP_BLEND_ARG_CMD(blendUnit) |
TEXPIPE_ALPHA |
TEXBLEND_ARG2 |
TEXBLENDARG_MODIFY_PARMS |
TEXBLENDARG_CURRENT);
return 5;
case GL_LUMINANCE:
case GL_RGB:
case GL_YCBCR_MESA:
state[0] = (_3DSTATE_MAP_BLEND_OP_CMD(blendUnit) |
TEXPIPE_COLOR |
ENABLE_TEXOUTPUT_WRT_SEL |
TEXOP_OUTPUT_CURRENT |
DISABLE_TEX_CNTRL_STAGE |
TEXOP_SCALE_1X |
TEXOP_MODIFY_PARMS |
TEXBLENDOP_ADD);
state[1] = (_3DSTATE_MAP_BLEND_OP_CMD(blendUnit) |
TEXPIPE_ALPHA |
ENABLE_TEXOUTPUT_WRT_SEL |
TEXOP_OUTPUT_CURRENT |
TEXOP_SCALE_1X |
TEXOP_MODIFY_PARMS |
TEXBLENDOP_ARG1);
state[2] = (_3DSTATE_MAP_BLEND_ARG_CMD(blendUnit) |
TEXPIPE_COLOR |
TEXBLEND_ARG1 |
TEXBLENDARG_MODIFY_PARMS |
texel_op);
state[3] = (_3DSTATE_MAP_BLEND_ARG_CMD(blendUnit) |
TEXPIPE_COLOR |
TEXBLEND_ARG2 |
TEXBLENDARG_MODIFY_PARMS |
TEXBLENDARG_CURRENT);
state[4] = (_3DSTATE_MAP_BLEND_ARG_CMD(blendUnit) |
TEXPIPE_ALPHA |
TEXBLEND_ARG1 |
TEXBLENDARG_MODIFY_PARMS |
TEXBLENDARG_CURRENT);
return 5;
case GL_INTENSITY:
state[0] = (_3DSTATE_MAP_BLEND_OP_CMD(blendUnit) |
TEXPIPE_COLOR |
ENABLE_TEXOUTPUT_WRT_SEL |
TEXOP_OUTPUT_CURRENT |
DISABLE_TEX_CNTRL_STAGE |
TEXOP_SCALE_1X |
TEXOP_MODIFY_PARMS |
TEXBLENDOP_ADD);
state[1] = (_3DSTATE_MAP_BLEND_OP_CMD(blendUnit) |
TEXPIPE_ALPHA |
ENABLE_TEXOUTPUT_WRT_SEL |
TEXOP_OUTPUT_CURRENT |
TEXOP_SCALE_1X |
TEXOP_MODIFY_PARMS |
TEXBLENDOP_ADD);
state[2] = (_3DSTATE_MAP_BLEND_ARG_CMD(blendUnit) |
TEXPIPE_COLOR |
TEXBLEND_ARG1 |
TEXBLENDARG_MODIFY_PARMS |
texel_op);
state[3] = (_3DSTATE_MAP_BLEND_ARG_CMD(blendUnit) |
TEXPIPE_COLOR |
TEXBLEND_ARG2 |
TEXBLENDARG_MODIFY_PARMS |
TEXBLENDARG_CURRENT);
state[4] = (_3DSTATE_MAP_BLEND_ARG_CMD(blendUnit) |
TEXPIPE_ALPHA |
TEXBLEND_ARG1 |
TEXBLENDARG_MODIFY_PARMS |
texel_op);
state[5] = (_3DSTATE_MAP_BLEND_ARG_CMD(blendUnit) |
TEXPIPE_ALPHA |
TEXBLEND_ARG2 |
TEXBLENDARG_MODIFY_PARMS |
TEXBLENDARG_CURRENT);
return 6;
case GL_LUMINANCE_ALPHA:
case GL_RGBA:
state[0] = (_3DSTATE_MAP_BLEND_OP_CMD(blendUnit) |
TEXPIPE_COLOR |
ENABLE_TEXOUTPUT_WRT_SEL |
TEXOP_OUTPUT_CURRENT |
DISABLE_TEX_CNTRL_STAGE |
TEXOP_SCALE_1X |
TEXOP_MODIFY_PARMS |
TEXBLENDOP_ADD);
state[1] = (_3DSTATE_MAP_BLEND_OP_CMD(blendUnit) |
TEXPIPE_ALPHA |
ENABLE_TEXOUTPUT_WRT_SEL |
TEXOP_OUTPUT_CURRENT |
TEXOP_SCALE_1X |
TEXOP_MODIFY_PARMS |
TEXBLENDOP_MODULATE);
state[2] = (_3DSTATE_MAP_BLEND_ARG_CMD(blendUnit) |
TEXPIPE_COLOR |
TEXBLEND_ARG1 |
TEXBLENDARG_MODIFY_PARMS |
texel_op);
state[3] = (_3DSTATE_MAP_BLEND_ARG_CMD(blendUnit) |
TEXPIPE_COLOR |
TEXBLEND_ARG2 |
TEXBLENDARG_MODIFY_PARMS |
TEXBLENDARG_CURRENT);
state[4] = (_3DSTATE_MAP_BLEND_ARG_CMD(blendUnit) |
TEXPIPE_ALPHA |
TEXBLEND_ARG1 |
TEXBLENDARG_MODIFY_PARMS |
texel_op);
state[5] = (_3DSTATE_MAP_BLEND_ARG_CMD(blendUnit) |
TEXPIPE_ALPHA |
TEXBLEND_ARG2 |
TEXBLENDARG_MODIFY_PARMS |
TEXBLENDARG_CURRENT);
return 6;
default:
/* Always set to passthru if something is funny */
return pass_through( state, blendUnit );
}
default:
/* Always set to passthru if something is funny */
return pass_through( state, blendUnit );
}
}
static GLuint i830SetTexEnvCombine(i830ContextPtr i830,
const struct gl_texture_unit *texUnit,
GLint blendUnit,
GLuint texel_op,
GLuint *state,
const GLfloat *factor )
{
GLuint blendop;
GLuint ablendop;
GLuint args_RGB[3];
@@ -755,6 +150,23 @@ static GLuint i830SetTexEnvCombine(i830ContextPtr i830,
GLuint alpha_shift;
GLboolean need_factor = 0;
int i;
unsigned used;
static const GLuint tex_blend_rgb[3] = {
TEXPIPE_COLOR | TEXBLEND_ARG1 | TEXBLENDARG_MODIFY_PARMS,
TEXPIPE_COLOR | TEXBLEND_ARG2 | TEXBLENDARG_MODIFY_PARMS,
TEXPIPE_COLOR | TEXBLEND_ARG0 | TEXBLENDARG_MODIFY_PARMS,
};
static const GLuint tex_blend_a[3] = {
TEXPIPE_ALPHA | TEXBLEND_ARG1 | TEXBLENDARG_MODIFY_PARMS,
TEXPIPE_ALPHA | TEXBLEND_ARG2 | TEXBLENDARG_MODIFY_PARMS,
TEXPIPE_ALPHA | TEXBLEND_ARG0 | TEXBLENDARG_MODIFY_PARMS,
};
static const GLuint op_rgb[4] = {
0,
TEXBLENDARG_INV_ARG,
TEXBLENDARG_REPLICATE_ALPHA,
TEXBLENDARG_REPLICATE_ALPHA | TEXBLENDARG_INV_ARG,
};
if(INTEL_DEBUG&DEBUG_TEXTURE)
fprintf(stderr, "%s\n", __FUNCTION__);
@@ -764,9 +176,9 @@ static GLuint i830SetTexEnvCombine(i830ContextPtr i830,
* scale factor, but the ARB version (and the version in OpenGL
* 1.3) does.
*/
switch (texUnit->Combine.ModeRGB) {
switch (combine->ModeRGB) {
case GL_DOT3_RGB_EXT:
alpha_shift = texUnit->Combine.ScaleShiftA;
alpha_shift = combine->ScaleShiftA;
rgb_shift = 0;
break;
@@ -776,13 +188,13 @@ static GLuint i830SetTexEnvCombine(i830ContextPtr i830,
break;
default:
rgb_shift = texUnit->Combine.ScaleShiftRGB;
alpha_shift = texUnit->Combine.ScaleShiftA;
rgb_shift = combine->ScaleShiftRGB;
alpha_shift = combine->ScaleShiftA;
break;
}
switch(texUnit->Combine.ModeRGB) {
switch(combine->ModeRGB) {
case GL_REPLACE:
blendop = TEXBLENDOP_ARG1;
break;
@@ -818,10 +230,16 @@ static GLuint i830SetTexEnvCombine(i830ContextPtr i830,
/* Handle RGB args */
for(i = 0; i < 3; i++) {
switch(texUnit->Combine.SourceRGB[i]) {
switch(combine->SourceRGB[i]) {
case GL_TEXTURE:
args_RGB[i] = texel_op;
break;
case GL_TEXTURE0:
case GL_TEXTURE1:
case GL_TEXTURE2:
case GL_TEXTURE3:
args_RGB[i] = GetTexelOp( combine->SourceRGB[i] - GL_TEXTURE0 );
break;
case GL_CONSTANT:
args_RGB[i] = TEXBLENDARG_FACTOR_N;
need_factor = 1;
@@ -836,7 +254,7 @@ static GLuint i830SetTexEnvCombine(i830ContextPtr i830,
return pass_through( state, blendUnit );
}
switch(texUnit->Combine.OperandRGB[i]) {
switch(combine->OperandRGB[i]) {
case GL_SRC_COLOR:
args_RGB[i] |= 0;
break;
@@ -863,15 +281,15 @@ static GLuint i830SetTexEnvCombine(i830ContextPtr i830,
* Note - the global factor is set up with alpha == .5, so
* the alpha part of the DOT4 calculation should be zero.
*/
if ( texUnit->Combine.ModeRGB == GL_DOT3_RGBA_EXT ||
texUnit->Combine.ModeRGB == GL_DOT3_RGBA ) {
if ( combine->ModeRGB == GL_DOT3_RGBA_EXT ||
combine->ModeRGB == GL_DOT3_RGBA ) {
ablendop = TEXBLENDOP_DOT4;
args_A[0] = TEXBLENDARG_FACTOR; /* the global factor */
args_A[1] = TEXBLENDARG_FACTOR;
args_A[2] = TEXBLENDARG_FACTOR;
}
else {
switch(texUnit->Combine.ModeA) {
switch(combine->ModeA) {
case GL_REPLACE:
ablendop = TEXBLENDOP_ARG1;
break;
@@ -899,10 +317,16 @@ static GLuint i830SetTexEnvCombine(i830ContextPtr i830,
/* Handle A args */
for(i = 0; i < 3; i++) {
switch(texUnit->Combine.SourceA[i]) {
switch(combine->SourceA[i]) {
case GL_TEXTURE:
args_A[i] = texel_op;
break;
case GL_TEXTURE0:
case GL_TEXTURE1:
case GL_TEXTURE2:
case GL_TEXTURE3:
args_A[i] = GetTexelOp( combine->SourceA[i] - GL_TEXTURE0 );
break;
case GL_CONSTANT:
args_A[i] = TEXBLENDARG_FACTOR_N;
need_factor = 1;
@@ -917,7 +341,7 @@ static GLuint i830SetTexEnvCombine(i830ContextPtr i830,
return pass_through( state, blendUnit );
}
switch(texUnit->Combine.OperandA[i]) {
switch(combine->OperandA[i]) {
case GL_SRC_ALPHA:
args_A[i] |= 0;
break;
@@ -941,59 +365,38 @@ static GLuint i830SetTexEnvCombine(i830ContextPtr i830,
*/
/* Build color pipeline */
/* Build color & alpha pipelines */
state[0] = (_3DSTATE_MAP_BLEND_OP_CMD(blendUnit) |
TEXPIPE_COLOR |
ENABLE_TEXOUTPUT_WRT_SEL |
TEXOP_OUTPUT_CURRENT |
DISABLE_TEX_CNTRL_STAGE |
TEXOP_MODIFY_PARMS |
blendop);
state[1] = (_3DSTATE_MAP_BLEND_ARG_CMD(blendUnit) |
TEXPIPE_COLOR |
TEXBLEND_ARG1 |
TEXBLENDARG_MODIFY_PARMS |
args_RGB[0]);
state[2] = (_3DSTATE_MAP_BLEND_ARG_CMD(blendUnit) |
TEXPIPE_COLOR |
TEXBLEND_ARG2 |
TEXBLENDARG_MODIFY_PARMS |
args_RGB[1]);
state[3] = (_3DSTATE_MAP_BLEND_ARG_CMD(blendUnit) |
TEXPIPE_COLOR |
TEXBLEND_ARG0 |
TEXBLENDARG_MODIFY_PARMS |
args_RGB[2]);
used = 0;
state[used++] = (_3DSTATE_MAP_BLEND_OP_CMD(blendUnit) |
TEXPIPE_COLOR |
ENABLE_TEXOUTPUT_WRT_SEL |
TEXOP_OUTPUT_CURRENT |
DISABLE_TEX_CNTRL_STAGE |
TEXOP_MODIFY_PARMS |
blendop);
state[used++] = (_3DSTATE_MAP_BLEND_OP_CMD(blendUnit) |
TEXPIPE_ALPHA |
ENABLE_TEXOUTPUT_WRT_SEL |
TEXOP_OUTPUT_CURRENT |
TEXOP_MODIFY_PARMS |
ablendop);
/* Build Alpha pipeline */
state[4] = (_3DSTATE_MAP_BLEND_OP_CMD(blendUnit) |
TEXPIPE_ALPHA |
ENABLE_TEXOUTPUT_WRT_SEL |
TEXOP_OUTPUT_CURRENT |
TEXOP_MODIFY_PARMS |
ablendop);
state[5] = (_3DSTATE_MAP_BLEND_ARG_CMD(blendUnit) |
TEXPIPE_ALPHA |
TEXBLEND_ARG1 |
TEXBLENDARG_MODIFY_PARMS |
args_A[0]);
state[6] = (_3DSTATE_MAP_BLEND_ARG_CMD(blendUnit) |
TEXPIPE_ALPHA |
TEXBLEND_ARG2 |
TEXBLENDARG_MODIFY_PARMS |
args_A[1]);
state[7] = (_3DSTATE_MAP_BLEND_ARG_CMD(blendUnit) |
TEXPIPE_ALPHA |
TEXBLEND_ARG0 |
TEXBLENDARG_MODIFY_PARMS |
args_A[2]);
for ( i = 0 ; i < numColorArgs ; i++ ) {
state[used++] = (_3DSTATE_MAP_BLEND_ARG_CMD(blendUnit) |
tex_blend_rgb[i] | args_RGB[i]);
}
for ( i = 0 ; i < numAlphaArgs ; i++ ) {
state[used++] = (_3DSTATE_MAP_BLEND_ARG_CMD(blendUnit) |
tex_blend_a[i] | args_A[i]);
}
if (need_factor)
return emit_factor( blendUnit, state, 8, factor );
return emit_factor( blendUnit, state, used, factor );
else
return 8;
return used;
}
@@ -1010,17 +413,9 @@ static void emit_texblend( i830ContextPtr i830, GLuint unit, GLuint blendUnit,
/* Update i830->state.TexBlend
*/
if (texUnit->EnvMode == GL_COMBINE) {
tmp_sz = i830SetTexEnvCombine(i830, texUnit, blendUnit,
GetTexelOp(unit), tmp,
texUnit->EnvColor );
}
else {
tmp_sz = i830SetBlend_GL1_2(i830, blendUnit, texUnit->EnvMode,
t->intel.image[0][0].internalFormat,
GetTexelOp(unit), tmp,
texUnit->EnvColor );
}
tmp_sz = i830SetTexEnvCombine(i830, texUnit->_CurrentCombine, blendUnit,
GetTexelOp(unit), tmp,
texUnit->EnvColor );
if (last_stage)
tmp[0] |= TEXOP_LAST_STAGE;
+1 -4
View File
@@ -45,14 +45,11 @@
* Mesa's Driver Functions
***************************************/
static const char * const card_extensions[] =
{
"GL_ARB_fragment_program",
"GL_ARB_texture_cube_map",
"GL_EXT_blend_equation_separate",
"GL_ATI_blend_equation_separate",
"GL_ARB_point_parameters",
"GL_ARB_texture_cube_map",
NULL
};
+21 -21
View File
@@ -72,7 +72,7 @@ int prevLockLine;
* Mesa's Driver Functions
***************************************/
#define DRIVER_DATE "20040528"
#define DRIVER_DATE "20040914"
const GLubyte *intelGetString( GLcontext *ctx, GLenum name )
{
@@ -125,16 +125,21 @@ static void intelBufferSize(GLframebuffer *buffer,
/* Extension strings exported by the intel driver.
/**
* Extension strings exported by the intel driver.
*
* NOTE: See implementation of glGetString in each hw_context.c file:
* \note
* It appears that ARB_texture_env_crossbar and NV_blend_square have
* "disappeared" compared to the old i830-specific driver.
*
* \note
* See implementation of \c glGetString in each hw_context.c file:
* This set of extensions is overridden and many are not actually
* exported to the driver. They are however enabled internally as
* Mesa requires this when calculating things like GL version number.
*/
static const char * const card_extensions[] =
{
"GL_APPLE_client_storage",
"GL_ARB_multisample",
"GL_ARB_multitexture",
"GL_ARB_texture_border_clamp",
@@ -143,40 +148,35 @@ static const char * const card_extensions[] =
"GL_ARB_texture_env_combine",
"GL_ARB_texture_env_dot3",
"GL_ARB_texture_mirrored_repeat",
"GL_ARB_texture_rectangle",
"GL_ARB_vertex_buffer_object",
"GL_ARB_vertex_program",
"GL_ARB_window_pos",
"GL_EXT_abgr",
"GL_EXT_bgra",
"GL_EXT_blend_color",
"GL_EXT_blend_equation_separate",
"GL_EXT_blend_func_separate",
"GL_EXT_blend_minmax",
"GL_EXT_blend_subtract",
"GL_EXT_fog_coord",
"GL_EXT_multi_draw_arrays",
"GL_EXT_secondary_color",
"GL_EXT_stencil_wrap",
"GL_EXT_texture_edge_clamp",
"GL_EXT_texture_env_add",
"GL_EXT_texture_env_combine",
"GL_EXT_texture_env_dot3",
"GL_EXT_texture_filter_anisotropic",
"GL_EXT_texture_lod_bias",
"GL_IBM_texture_mirrored_repeat",
"GL_INGR_blend_func_separate",
"GL_3DFX_texture_compression_FXT1",
"GL_APPLE_client_storage",
"GL_MESA_pack_invert",
"GL_MESA_ycbcr_texture",
"GL_NV_texture_rectangle",
"GL_NV_vertex_program",
/* New in final:
*/
"GL_ARB_vertex_buffer_object",
"GL_ARB_window_pos",
"GL_EXT_multi_draw_arrays",
"GL_EXT_abgr",
"GL_EXT_bgra",
"GL_NV_vertex_program1_1",
"GL_SGIS_generate_mipmap",
"GL_SGIS_texture_border_clamp",
"GL_SGIS_texture_edge_clamp",
"GL_3DFX_texture_compression_FXT1",
NULL
};