panfrost: Decode array textures
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
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@@ -1150,8 +1150,7 @@ struct mali_texture_descriptor {
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uint16_t width;
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uint16_t height;
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uint16_t depth;
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uint16_t unknown1;
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uint16_t array_size;
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struct mali_texture_format format;
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@@ -1508,8 +1508,7 @@ pandecode_replay_vertex_tiler_postfix_pre(const struct mali_vertex_tiler_postfix
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pandecode_prop("width = MALI_POSITIVE(%" PRId16 ")", t->width + 1);
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pandecode_prop("height = MALI_POSITIVE(%" PRId16 ")", t->height + 1);
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pandecode_prop("depth = MALI_POSITIVE(%" PRId16 ")", t->depth + 1);
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pandecode_prop("unknown1 = %" PRId16, t->unknown1);
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pandecode_prop("array_size = MALI_POSITIVE(%" PRId16 ")", t->array_size + 1);
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pandecode_prop("unknown3 = %" PRId16, t->unknown3);
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pandecode_prop("unknown3A = %" PRId8, t->unknown3A);
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pandecode_prop("nr_mipmap_levels = %" PRId8, t->nr_mipmap_levels);
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@@ -1559,6 +1558,9 @@ pandecode_replay_vertex_tiler_postfix_pre(const struct mali_vertex_tiler_postfix
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if (!f.is_not_cubemap)
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bitmap_count *= 6;
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/* Array of textures */
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bitmap_count *= MALI_NEGATIVE(t->array_size);
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/* Stride for each element */
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if (manual_stride)
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bitmap_count *= 2;
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