mesa: small _mesa_UseProgram() tidy up
Makes the code easier to follow. Reviewed-by: Eric Anholt <eric@anholt.net>
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@@ -1856,7 +1856,7 @@ void GLAPIENTRY
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_mesa_UseProgram(GLuint program)
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{
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GET_CURRENT_CONTEXT(ctx);
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struct gl_shader_program *shProg;
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struct gl_shader_program *shProg = NULL;
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if (MESA_VERBOSE & VERBOSE_API)
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_mesa_debug(ctx, "glUseProgram %u\n", program);
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@@ -1883,9 +1883,6 @@ _mesa_UseProgram(GLuint program)
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print_shader_info(shProg);
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}
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}
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else {
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shProg = NULL;
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}
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/* The ARB_separate_shader_object spec says:
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*
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