freedreno: Mark glsl-fs-fogscale as a Fail.
I have a note in -flakes.txt about how it can flake to being a Crash instead of a Fail, but I haven't been able to reproduce that flake today. It does always fail in the GS subtest, though, so quiet the flake spam in Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10330>
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@@ -21,6 +21,7 @@ glx@glx_ext_import_context@make current- multi process,Fail
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glx@glx_ext_import_context@make current- single process,Fail
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glx@glx_ext_import_context@query context info,Fail
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shaders@glsl-bug-110796,Fail
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shaders@glsl-fs-fogscale,Fail
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shaders@point-vertex-id divisor,Crash
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shaders@point-vertex-id gl_instanceid,Crash
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shaders@point-vertex-id gl_instanceid divisor,Crash
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