intel: remove unused RenderToTexture field
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@@ -481,8 +481,6 @@ intel_update_wrapper(GLcontext *ctx, struct intel_renderbuffer *irb,
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irb->Base.Delete = intel_delete_renderbuffer;
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irb->Base.AllocStorage = intel_nop_alloc_storage;
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irb->RenderToTexture = GL_TRUE;
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return GL_TRUE;
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}
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@@ -55,15 +55,11 @@ struct intel_framebuffer
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/**
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* Intel renderbuffer, derived from gl_renderbuffer.
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* Note: The PairedDepth and PairedStencil fields use renderbuffer IDs,
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* not pointers because in some circumstances a deleted renderbuffer could
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* result in a dangling pointer here.
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*/
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struct intel_renderbuffer
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{
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struct gl_renderbuffer Base;
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struct intel_region *region;
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GLboolean RenderToTexture; /* RTT? */
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GLuint vbl_pending; /**< vblank sequence number of pending flip */
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