d3d12: Handle cubemap gather on int cubemaps
There were 2 options: This, or double-bind the cubemap so we can reference it as both a cube and as a 2D array, and only run gathers on the cubemap. As ugly as this is, I think I like it better. Reviewed-by: Sil Vilerino <sivileri@microsoft.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14161>
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@@ -45,6 +45,7 @@ lower_int_cubmap_to_array_filter(const nir_instr *instr,
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case nir_texop_txl:
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case nir_texop_txs:
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case nir_texop_lod:
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case nir_texop_tg4:
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break;
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default:
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return false;
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@@ -121,12 +122,12 @@ evaluate_face_z(nir_builder *b, coord_t *coord)
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}
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static nir_ssa_def *
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create_array_tex_from_cube_tex(nir_builder *b, nir_tex_instr *tex, nir_ssa_def *coord)
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create_array_tex_from_cube_tex(nir_builder *b, nir_tex_instr *tex, nir_ssa_def *coord, nir_texop op)
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{
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nir_tex_instr *array_tex;
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array_tex = nir_tex_instr_create(b->shader, tex->num_srcs);
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array_tex->op = tex->op;
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array_tex->op = op;
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array_tex->sampler_dim = GLSL_SAMPLER_DIM_2D;
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array_tex->is_array = true;
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array_tex->is_shadow = tex->is_shadow;
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@@ -151,6 +152,164 @@ create_array_tex_from_cube_tex(nir_builder *b, nir_tex_instr *tex, nir_ssa_def *
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return &array_tex->dest.ssa;
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}
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static nir_ssa_def *
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handle_cube_edge(nir_builder *b, nir_ssa_def *x, nir_ssa_def *y, nir_ssa_def *face, nir_ssa_def *array_slice_cube_base, nir_ssa_def *tex_size)
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{
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enum cube_remap
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{
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cube_remap_zero = 0,
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cube_remap_x,
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cube_remap_y,
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cube_remap_tex_size,
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cube_remap_tex_size_minus_x,
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cube_remap_tex_size_minus_y,
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cube_remap_size,
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};
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struct cube_remap_table
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{
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enum cube_remap remap_x;
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enum cube_remap remap_y;
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uint32_t remap_face;
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};
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static const struct cube_remap_table cube_remap_neg_x[6] =
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{
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{cube_remap_tex_size, cube_remap_y, 4},
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{cube_remap_tex_size, cube_remap_y, 5},
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{cube_remap_y, cube_remap_zero, 1},
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{cube_remap_tex_size_minus_y, cube_remap_tex_size, 1},
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{cube_remap_tex_size, cube_remap_y, 1},
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{cube_remap_tex_size, cube_remap_y, 0},
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};
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static const struct cube_remap_table cube_remap_pos_x[6] =
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{
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{cube_remap_zero, cube_remap_y, 5},
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{cube_remap_zero, cube_remap_y, 4},
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{cube_remap_tex_size_minus_y, cube_remap_zero, 0},
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{cube_remap_y, cube_remap_tex_size, 0},
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{cube_remap_zero, cube_remap_y, 0},
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{cube_remap_zero, cube_remap_y, 1},
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};
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static const struct cube_remap_table cube_remap_neg_y[6] =
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{
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{cube_remap_tex_size, cube_remap_tex_size_minus_x, 2},
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{cube_remap_zero, cube_remap_x, 2},
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{cube_remap_tex_size_minus_x, cube_remap_zero, 5},
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{cube_remap_x, cube_remap_tex_size, 4},
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{cube_remap_x, cube_remap_tex_size, 2},
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{cube_remap_tex_size_minus_x, cube_remap_zero, 2},
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};
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static const struct cube_remap_table cube_remap_pos_y[6] =
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{
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{cube_remap_tex_size, cube_remap_x, 3},
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{cube_remap_zero, cube_remap_tex_size_minus_x, 3},
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{cube_remap_x, cube_remap_zero, 4},
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{cube_remap_tex_size_minus_x, cube_remap_tex_size, 5},
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{cube_remap_x, cube_remap_zero, 3},
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{cube_remap_tex_size_minus_x, cube_remap_tex_size, 3},
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};
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static const struct cube_remap_table* remap_tables[4] = {
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cube_remap_neg_x,
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cube_remap_pos_x,
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cube_remap_neg_y,
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cube_remap_pos_y
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};
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nir_ssa_def *zero = nir_imm_int(b, 0);
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/* Doesn't matter since the texture is square */
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tex_size = nir_channel(b, tex_size, 0);
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nir_ssa_def *x_on = nir_iand(b, nir_ige(b, x, zero), nir_ige(b, tex_size, x));
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nir_ssa_def *y_on = nir_iand(b, nir_ige(b, y, zero), nir_ige(b, tex_size, y));
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nir_ssa_def *one_on = nir_ixor(b, x_on, y_on);
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/* If the sample did not fall off the face in either dimension, then set output = input */
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nir_ssa_def *x_result = x;
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nir_ssa_def *y_result = y;
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nir_ssa_def *face_result = face;
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/* otherwise, if the sample fell off the face in either the X or the Y direction, remap to the new face */
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nir_ssa_def *remap_predicates[4] =
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{
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nir_iand(b, one_on, nir_ilt(b, x, zero)),
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nir_iand(b, one_on, nir_ilt(b, tex_size, x)),
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nir_iand(b, one_on, nir_ilt(b, y, zero)),
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nir_iand(b, one_on, nir_ilt(b, tex_size, y)),
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};
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nir_ssa_def *remap_array[cube_remap_size];
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remap_array[cube_remap_zero] = zero;
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remap_array[cube_remap_x] = x;
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remap_array[cube_remap_y] = y;
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remap_array[cube_remap_tex_size] = tex_size;
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remap_array[cube_remap_tex_size_minus_x] = nir_isub(b, tex_size, x);
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remap_array[cube_remap_tex_size_minus_y] = nir_isub(b, tex_size, y);
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/* For each possible way the sample could have fallen off */
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for (unsigned i = 0; i < 4; i++) {
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const struct cube_remap_table* remap_table = remap_tables[i];
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/* For each possible original face */
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for (unsigned j = 0; j < 6; j++) {
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nir_ssa_def *predicate = nir_iand(b, remap_predicates[i], nir_ieq(b, face, nir_imm_int(b, j)));
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x_result = nir_bcsel(b, predicate, remap_array[remap_table[j].remap_x], x_result);
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y_result = nir_bcsel(b, predicate, remap_array[remap_table[j].remap_y], y_result);
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face_result = nir_bcsel(b, predicate, remap_array[remap_table[j].remap_face], face_result);
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}
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}
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return nir_vec3(b, x_result, y_result, nir_iadd(b, face_result, array_slice_cube_base));
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}
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static nir_ssa_def *
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handle_cube_gather(nir_builder *b, nir_tex_instr *tex, nir_ssa_def *coord)
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{
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nir_ssa_def *tex_size = nir_get_texture_size(b, tex);
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/* nir_get_texture_size puts the cursor before the tex op */
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b->cursor = nir_after_instr(coord->parent_instr);
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nir_ssa_def *const_05 = nir_imm_float(b, 0.5f);
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nir_ssa_def *texel_coords = nir_fmul(b, nir_channels(b, coord, 3),
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nir_i2f32(b, nir_channels(b, tex_size, 3)));
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nir_ssa_def *x_orig = nir_channel(b, texel_coords, 0);
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nir_ssa_def *y_orig = nir_channel(b, texel_coords, 1);
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nir_ssa_def *x_pos = nir_f2i32(b, nir_fadd(b, x_orig, const_05));
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nir_ssa_def *x_neg = nir_f2i32(b, nir_fsub(b, x_orig, const_05));
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nir_ssa_def *y_pos = nir_f2i32(b, nir_fadd(b, y_orig, const_05));
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nir_ssa_def *y_neg = nir_f2i32(b, nir_fsub(b, y_orig, const_05));
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nir_ssa_def *coords[4][2] = {
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{ x_neg, y_pos },
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{ x_pos, y_pos },
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{ x_pos, y_neg },
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{ x_neg, y_neg },
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};
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nir_ssa_def *array_slice_2d = nir_f2i32(b, nir_channel(b, coord, 2));
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nir_ssa_def *face = nir_imod(b, array_slice_2d, nir_imm_int(b, 6));
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nir_ssa_def *array_slice_cube_base = nir_isub(b, array_slice_2d, face);
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nir_ssa_def *channels[4];
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for (unsigned i = 0; i < 4; ++i) {
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nir_ssa_def *final_coord = handle_cube_edge(b, coords[i][0], coords[i][1], face, array_slice_cube_base, tex_size);
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nir_ssa_def *sampled_val = create_array_tex_from_cube_tex(b, tex, final_coord, nir_texop_txf);
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channels[i] = nir_channel(b, sampled_val, tex->component);
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}
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return nir_vec(b, channels, 4);
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}
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static nir_ssa_def *
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lower_cube_sample(nir_builder *b, nir_tex_instr *tex)
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{
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@@ -196,7 +355,10 @@ lower_cube_sample(nir_builder *b, nir_tex_instr *tex)
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// This contains in xy the normalized sample coordinates, and in z the face index
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nir_ssa_def *coord_and_face = nir_if_phi(b, face_x_coord, face_y_or_z_coord);
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return create_array_tex_from_cube_tex(b, tex, coord_and_face);
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if (tex->op == nir_texop_tg4)
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return handle_cube_gather(b, tex, coord_and_face);
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else
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return create_array_tex_from_cube_tex(b, tex, coord_and_face, tex->op);
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}
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static nir_ssa_def *
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@@ -255,6 +417,7 @@ lower_int_cubmap_to_array_impl(nir_builder *b, nir_instr *instr,
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case nir_texop_txd:
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case nir_texop_txl:
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case nir_texop_lod:
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case nir_texop_tg4:
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return lower_cube_sample(b, tex);
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case nir_texop_txs:
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return lower_cube_txs(b, tex);
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