i965: Add a debug option for spilling everything in vec4 code
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
This commit is contained in:
@@ -649,7 +649,7 @@ fs_visitor::assign_regs(bool allow_spilling)
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}
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/* Debug of register spilling: Go spill everything. */
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if (unlikely(INTEL_DEBUG & DEBUG_SPILL)) {
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if (unlikely(INTEL_DEBUG & DEBUG_SPILL_FS)) {
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int reg = choose_spill_reg(g);
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if (reg != -1) {
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@@ -1833,7 +1833,7 @@ vec4_visitor::run()
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setup_payload();
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if (false) {
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if (unlikely(INTEL_DEBUG & DEBUG_SPILL_VEC4)) {
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/* Debug of register spilling: Go spill everything. */
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const int grf_count = alloc.count;
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float spill_costs[alloc.count];
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@@ -69,7 +69,8 @@ static const struct dri_debug_control debug_control[] = {
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{ "ann", DEBUG_ANNOTATION },
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{ "no8", DEBUG_NO8 },
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{ "vec4", DEBUG_VEC4VS },
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{ "spill", DEBUG_SPILL },
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{ "spill_fs", DEBUG_SPILL_FS },
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{ "spill_vec4", DEBUG_SPILL_VEC4 },
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{ "cs", DEBUG_CS },
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{ NULL, 0 }
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};
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@@ -64,8 +64,9 @@ extern uint64_t INTEL_DEBUG;
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#define DEBUG_ANNOTATION (1ull << 28)
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#define DEBUG_NO8 (1ull << 29)
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#define DEBUG_VEC4VS (1ull << 30)
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#define DEBUG_SPILL (1ull << 31)
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#define DEBUG_CS (1ull << 32)
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#define DEBUG_SPILL_FS (1ull << 31)
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#define DEBUG_SPILL_VEC4 (1ull << 32)
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#define DEBUG_CS (1ull << 33)
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#ifdef HAVE_ANDROID_PLATFORM
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#define LOG_TAG "INTEL-MESA"
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