trace: Improve shader wrapping

This commit is contained in:
Jakob Bornecrantz
2009-05-16 03:13:15 +01:00
parent 7d11a392d7
commit bd59dd69ba
3 changed files with 29 additions and 4 deletions
+2 -2
View File
@@ -582,7 +582,7 @@ trace_context_create_fs_state(struct pipe_context *_pipe,
trace_dump_call_end();
result = trace_shader_create(tr_ctx, state, result);
result = trace_shader_create(tr_ctx, state, result, TRACE_SHADER_FRAGMENT);
return result;
}
@@ -654,7 +654,7 @@ trace_context_create_vs_state(struct pipe_context *_pipe,
trace_dump_call_end();
result = trace_shader_create(tr_ctx, state, result);
result = trace_shader_create(tr_ctx, state, result, TRACE_SHADER_VERTEX);
return result;
}
+17 -1
View File
@@ -27,13 +27,18 @@
#include "util/u_memory.h"
#include "util/u_simple_list.h"
#include "tgsi/tgsi_parse.h"
struct trace_shader * trace_shader_create(struct trace_context *tr_ctx,
const struct pipe_shader_state *state,
void *result)
void *result,
enum trace_shader_type type)
{
struct trace_shader *tr_shdr = CALLOC_STRUCT(trace_shader);
tr_shdr->state = result;
tr_shdr->type = type;
tr_shdr->tokens = tgsi_dup_tokens(state->tokens);
/* works on context as well */
trace_screen_add_to_list(tr_ctx, shaders, tr_shdr);
@@ -46,5 +51,16 @@ void trace_shader_destroy(struct trace_context *tr_ctx,
{
trace_screen_remove_from_list(tr_ctx, shaders, tr_shdr);
if (tr_shdr->replaced) {
if (tr_shdr->type == TRACE_SHADER_FRAGMENT)
tr_ctx->pipe->delete_fs_state(tr_ctx->pipe, tr_shdr->replaced);
else if (tr_shdr->type == TRACE_SHADER_VERTEX)
tr_ctx->pipe->delete_vs_state(tr_ctx->pipe, tr_shdr->replaced);
else
assert(0);
}
FREE(tr_shdr->replaced_tokens);
FREE(tr_shdr->tokens);
FREE(tr_shdr);
}
+10 -1
View File
@@ -29,10 +29,18 @@
struct tgsi_token;
enum trace_shader_type {
TRACE_SHADER_FRAGMENT = 0,
TRACE_SHADER_VERTEX = 1,
TRACE_SHADER_GEOMETRY = 2,
};
struct trace_shader
{
struct tr_list list;
enum trace_shader_type type;
void *state;
void *replaced;
@@ -51,7 +59,8 @@ trace_shader(void *state)
struct trace_shader * trace_shader_create(struct trace_context *tr_ctx,
const struct pipe_shader_state *state,
void *result);
void *result,
enum trace_shader_type type);
void trace_shader_destroy(struct trace_context *tr_ctx,
struct trace_shader *tr_shdr);