radeonsi: simplify a loop in si_update_fb_dirtiness_after_rendering
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
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@@ -2647,21 +2647,17 @@ void si_update_fb_dirtiness_after_rendering(struct si_context *sctx)
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if (rtex->surface.has_stencil)
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rtex->stencil_dirty_level_mask |= 1 << surf->u.tex.level;
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}
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if (sctx->framebuffer.compressed_cb_mask) {
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struct pipe_surface *surf;
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struct r600_texture *rtex;
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unsigned mask = sctx->framebuffer.compressed_cb_mask;
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do {
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unsigned i = u_bit_scan(&mask);
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surf = sctx->framebuffer.state.cbufs[i];
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rtex = (struct r600_texture*)surf->texture;
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unsigned compressed_cb_mask = sctx->framebuffer.compressed_cb_mask;
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while (compressed_cb_mask) {
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unsigned i = u_bit_scan(&compressed_cb_mask);
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struct pipe_surface *surf = sctx->framebuffer.state.cbufs[i];
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struct r600_texture *rtex = (struct r600_texture*)surf->texture;
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if (rtex->fmask.size)
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rtex->dirty_level_mask |= 1 << surf->u.tex.level;
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if (rtex->dcc_gather_statistics)
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rtex->separate_dcc_dirty = true;
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} while (mask);
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if (rtex->fmask.size)
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rtex->dirty_level_mask |= 1 << surf->u.tex.level;
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if (rtex->dcc_gather_statistics)
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rtex->separate_dcc_dirty = true;
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}
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}
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