intel/compiler: Load draw_id from XP0 in Task/Mesh shaders
Signed-off-by: Marcin Ślusarz <marcin.slusarz@intel.com> Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13661>
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@@ -162,6 +162,9 @@ brw_compile_task(const struct brw_compiler *compiler,
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prog_data->base.local_size[1] = nir->info.workgroup_size[1];
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prog_data->base.local_size[2] = nir->info.workgroup_size[2];
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prog_data->uses_drawid =
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BITSET_TEST(nir->info.system_values_read, SYSTEM_VALUE_DRAW_ID);
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brw_compute_tue_map(nir, &prog_data->map);
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const unsigned required_dispatch_width =
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@@ -533,6 +536,9 @@ brw_compile_mesh(const struct brw_compiler *compiler,
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/* TODO(mesh): Use other index formats (that are more compact) for optimization. */
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prog_data->index_format = BRW_INDEX_FORMAT_U32;
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prog_data->uses_drawid =
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BITSET_TEST(nir->info.system_values_read, SYSTEM_VALUE_DRAW_ID);
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brw_compute_mue_map(nir, &prog_data->map);
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const unsigned required_dispatch_width =
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@@ -980,6 +986,11 @@ fs_visitor::nir_emit_task_mesh_intrinsic(const fs_builder &bld,
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bld.MOV(dest, retype(brw_vec1_grf(payload.num_regs - 1, 0), dest.type));
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break;
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case nir_intrinsic_load_draw_id:
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/* DrawID comes from Extended Parameter 0 (XP0). */
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bld.MOV(dest, brw_vec1_grf(0, 3));
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break;
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case nir_intrinsic_load_local_invocation_index:
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case nir_intrinsic_load_local_invocation_id:
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/* Local_ID.X is given by the HW in the shader payload. */
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