intel/compiler: Load draw_id from XP0 in Task/Mesh shaders
Signed-off-by: Marcin Ślusarz <marcin.slusarz@intel.com> Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13661>
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@@ -155,8 +155,16 @@ emit_system_values_block(nir_block *block, fs_visitor *v)
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case nir_intrinsic_load_first_vertex:
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case nir_intrinsic_load_instance_id:
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case nir_intrinsic_load_base_instance:
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case nir_intrinsic_load_draw_id:
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unreachable("should be lowered by brw_nir_lower_vs_inputs().");
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break;
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case nir_intrinsic_load_draw_id:
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/* For Task/Mesh, draw_id will be handled later in
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* nir_emit_mesh_task_intrinsic().
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*/
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if (!brw_shader_stage_is_mesh(v->stage))
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unreachable("should be lowered by brw_nir_lower_vs_inputs().");
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break;
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case nir_intrinsic_load_invocation_id:
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if (v->stage == MESA_SHADER_TESS_CTRL)
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