swrast: fix span color type selection

Fixes a regression from commit 660ed923de.
The basic idea is to look at the format of the dest renderbuffer and
choose either GLubyte or GLfloat for colors.  The previous code used
_mesa_format_to_type_and_comps() which could return a bunch types other
than ubyte/float.

Determine the datatype at renderbuffer mapping time to avoid frequent
calls to the format query functions.

NOTE: This is a candidate for the 8.0 branch.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=45578
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=45577
This commit is contained in:
Brian Paul
2012-02-03 08:17:24 -07:00
parent b72d5767e3
commit bd1ae51b13
3 changed files with 36 additions and 9 deletions
+3
View File
@@ -176,6 +176,9 @@ struct swrast_renderbuffer
/** These fields are only valid while buffer is mapped for rendering */
GLubyte *Map;
GLint RowStride; /**< in bytes */
/** For span rendering */
GLenum ColorType;
};
+26 -2
View File
@@ -615,8 +615,31 @@ unmap_attachment(struct gl_context *ctx,
srb->Map = NULL;
}
/**
* Determine what type to use (ubyte vs. float) for span colors for the
* given renderbuffer.
* See also _swrast_write_rgba_span().
*/
static void
find_renderbuffer_colortype(struct gl_renderbuffer *rb)
{
struct swrast_renderbuffer *srb = swrast_renderbuffer(rb);
GLuint rbMaxBits = _mesa_get_format_max_bits(rb->Format);
GLenum rbDatatype = _mesa_get_format_datatype(rb->Format);
if (rbDatatype == GL_UNSIGNED_NORMALIZED && rbMaxBits <= 8) {
/* the buffer's values fit in GLubyte values */
srb->ColorType = GL_UNSIGNED_BYTE;
}
else {
/* use floats otherwise */
srb->ColorType = GL_FLOAT;
}
}
/**
* Map the renderbuffers we'll use for tri/line/point rendering.
*/
@@ -641,6 +664,7 @@ _swrast_map_renderbuffers(struct gl_context *ctx)
for (buf = 0; buf < fb->_NumColorDrawBuffers; buf++) {
map_attachment(ctx, fb, fb->_ColorDrawBufferIndexes[buf]);
find_renderbuffer_colortype(fb->_ColorDrawBuffers[buf]);
}
}
+7 -7
View File
@@ -1320,15 +1320,15 @@ _swrast_write_rgba_span( struct gl_context *ctx, SWspan *span)
if (rb) {
GLchan rgbaSave[MAX_WIDTH][4];
struct swrast_renderbuffer *srb = swrast_renderbuffer(rb);
GLenum colorType = srb->ColorType;
GLenum datatype;
GLuint comps;
assert(colorType == GL_UNSIGNED_BYTE ||
colorType == GL_FLOAT);
_mesa_format_to_type_and_comps(rb->Format, &datatype, &comps);
/* set span->array->rgba to colors for render buffer's datatype */
if (datatype != span->array->ChanType) {
convert_color_type(span, datatype, 0);
/* set span->array->rgba to colors for renderbuffer's datatype */
if (span->array->ChanType != colorType) {
convert_color_type(span, colorType, 0);
}
else {
if (span->array->ChanType == GL_UNSIGNED_BYTE) {