Don't reset _tnl_CurrentInput when in DestroyContext.
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@@ -1,4 +1,4 @@
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/* $Id: t_imm_exec.c,v 1.29 2001/08/02 22:39:51 keithw Exp $ */
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/* $Id: t_imm_exec.c,v 1.30 2001/11/30 15:43:53 alanh Exp $ */
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/*
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* Mesa 3-D graphics library
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@@ -555,6 +555,13 @@ void _tnl_imm_destroy( GLcontext *ctx )
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TNL_CURRENT_IM(ctx)->ref_count--;
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if (TNL_CURRENT_IM(ctx)->ref_count == 0)
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_tnl_free_immediate( TNL_CURRENT_IM(ctx) );
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SET_IMMEDIATE(ctx, 0);
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/*
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* Don't use SET_IMMEDIATE here, or else we'll whack the
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* _tnl_CurrentInput pointer - not good when another
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* context has already been made current.
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* So we just set the context's own tnl immediate pointer
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* to 0.
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*/
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ctx->swtnl_im = 0;
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}
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}
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