v3dv: implement VK_EXT_depth_clip_control
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18387>
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@@ -545,7 +545,7 @@ Khronos extensions that are not part of any Vulkan version:
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VK_EXT_custom_border_color DONE (anv, lvp, panvk, radv, tu, v3dv, vn)
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VK_EXT_debug_marker DONE (radv)
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VK_EXT_depth_clip_enable DONE (anv, lvp, radv, tu, vn)
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VK_EXT_depth_clip_control DONE (anv, lvp, radv, tu)
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VK_EXT_depth_clip_control DONE (anv, lvp, radv, tu, v3dv)
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VK_EXT_depth_range_unrestricted DONE (radv, lvp)
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VK_EXT_discard_rectangles DONE (radv)
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VK_EXT_display_control DONE (anv, radv, tu)
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@@ -2112,6 +2112,33 @@ v3dv_viewport_compute_xform(const VkViewport *viewport,
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scale[2] = min_abs_scale * (scale[2] < 0 ? -1.0f : 1.0f);
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}
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/* Considers the pipeline's negative_one_to_one state and applies it to the
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* current viewport transform if needed to produce the resulting Z translate
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* and scale parameters.
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*/
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void
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v3dv_cmd_buffer_state_get_viewport_z_xform(struct v3dv_cmd_buffer_state *state,
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uint32_t vp_idx,
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float *translate_z, float *scale_z)
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{
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const struct v3dv_viewport_state *vp_state = &state->dynamic.viewport;
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float t = vp_state->translate[vp_idx][2];
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float s = vp_state->scale[vp_idx][2];
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assert(state->gfx.pipeline);
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if (state->gfx.pipeline->negative_one_to_one) {
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t = (t + vp_state->viewports[vp_idx].maxDepth) * 0.5f;
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s *= 0.5f;
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}
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if (translate_z)
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*translate_z = t;
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if (scale_z)
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*scale_z = s;
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}
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VKAPI_ATTR void VKAPI_CALL
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v3dv_CmdSetViewport(VkCommandBuffer commandBuffer,
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uint32_t firstViewport,
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@@ -169,6 +169,7 @@ get_device_extensions(const struct v3dv_physical_device *device,
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.EXT_border_color_swizzle = true,
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.EXT_color_write_enable = true,
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.EXT_custom_border_color = true,
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.EXT_depth_clip_control = true,
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.EXT_inline_uniform_block = true,
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.EXT_external_memory_dma_buf = true,
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.EXT_host_query_reset = true,
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@@ -1314,6 +1315,13 @@ v3dv_GetPhysicalDeviceFeatures2(VkPhysicalDevice physicalDevice,
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break;
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}
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case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DEPTH_CLIP_CONTROL_FEATURES_EXT: {
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VkPhysicalDeviceDepthClipControlFeaturesEXT *features =
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(VkPhysicalDeviceDepthClipControlFeaturesEXT *)ext;
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features->depthClipControl = true;
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break;
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}
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default:
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v3dv_debug_ignored_stype(ext->sType);
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break;
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@@ -2977,6 +2977,14 @@ pipeline_init(struct v3dv_pipeline *pipeline,
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PIPELINE_COLOR_WRITE_CREATE_INFO_EXT) :
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NULL;
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if (vp_info) {
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const VkPipelineViewportDepthClipControlCreateInfoEXT *depth_clip_control =
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vk_find_struct_const(vp_info->pNext,
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PIPELINE_VIEWPORT_DEPTH_CLIP_CONTROL_CREATE_INFO_EXT);
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if (depth_clip_control)
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pipeline->negative_one_to_one = depth_clip_control->negativeOneToOne;
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}
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pipeline_init_dynamic_state(pipeline,
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pCreateInfo->pDynamicState,
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vp_info, ds_info, cb_info, rs_info, cw_info);
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@@ -1432,6 +1432,11 @@ struct v3dv_cmd_buffer_state {
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} query;
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};
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void
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v3dv_cmd_buffer_state_get_viewport_z_xform(struct v3dv_cmd_buffer_state *state,
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uint32_t vp_idx,
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float *translate_z, float *scale_z);
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/* The following struct represents the info from a descriptor that we store on
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* the host memory. They are mostly links to other existing vulkan objects,
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* like the image_view in order to access to swizzle info, or the buffer used
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@@ -2077,6 +2082,7 @@ struct v3dv_pipeline {
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uint32_t sample_mask;
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bool primitive_restart;
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bool negative_one_to_one;
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/* Accessed by binding. So vb[binding]->stride is the stride of the vertex
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* array with such binding
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@@ -527,13 +527,21 @@ v3dv_write_uniforms_wg_offsets(struct v3dv_cmd_buffer *cmd_buffer,
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cl_aligned_f(&uniforms, dynamic->viewport.scale[0][1] * 256.0f);
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break;
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case QUNIFORM_VIEWPORT_Z_OFFSET:
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cl_aligned_f(&uniforms, dynamic->viewport.translate[0][2]);
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case QUNIFORM_VIEWPORT_Z_OFFSET: {
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float translate_z;
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v3dv_cmd_buffer_state_get_viewport_z_xform(&cmd_buffer->state, 0,
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&translate_z, NULL);
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cl_aligned_f(&uniforms, translate_z);
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break;
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}
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case QUNIFORM_VIEWPORT_Z_SCALE:
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cl_aligned_f(&uniforms, dynamic->viewport.scale[0][2]);
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case QUNIFORM_VIEWPORT_Z_SCALE: {
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float scale_z;
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v3dv_cmd_buffer_state_get_viewport_z_xform(&cmd_buffer->state, 0,
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NULL, &scale_z);
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cl_aligned_f(&uniforms, scale_z);
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break;
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}
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case QUNIFORM_SSBO_OFFSET:
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case QUNIFORM_UBO_ADDR:
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@@ -1008,6 +1008,9 @@ void
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v3dX(cmd_buffer_emit_viewport)(struct v3dv_cmd_buffer *cmd_buffer)
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{
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struct v3dv_dynamic_state *dynamic = &cmd_buffer->state.dynamic;
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struct v3dv_pipeline *pipeline = cmd_buffer->state.gfx.pipeline;
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assert(pipeline);
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/* FIXME: right now we only support one viewport. viewporst[0] would work
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* now, would need to change if we allow multiple viewports
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*/
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@@ -1030,14 +1033,21 @@ v3dX(cmd_buffer_emit_viewport)(struct v3dv_cmd_buffer *cmd_buffer)
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clip.viewport_half_height_in_1_256th_of_pixel = vpscale[1] * 256.0f;
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}
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float translate_z, scale_z;
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v3dv_cmd_buffer_state_get_viewport_z_xform(&cmd_buffer->state, 0,
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&translate_z, &scale_z);
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cl_emit(&job->bcl, CLIPPER_Z_SCALE_AND_OFFSET, clip) {
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clip.viewport_z_offset_zc_to_zs = vptranslate[2];
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clip.viewport_z_scale_zc_to_zs = vpscale[2];
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clip.viewport_z_offset_zc_to_zs = translate_z;
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clip.viewport_z_scale_zc_to_zs = scale_z;
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}
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cl_emit(&job->bcl, CLIPPER_Z_MIN_MAX_CLIPPING_PLANES, clip) {
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/* Vulkan's Z NDC is [0..1], unlile OpenGL which is [-1, 1] */
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float z1 = vptranslate[2];
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float z2 = vptranslate[2] + vpscale[2];
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/* Vulkan's default Z NDC is [0..1]. If 'negative_one_to_one' is enabled,
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* we are using OpenGL's [-1, 1] instead.
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*/
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float z1 = pipeline->negative_one_to_one ? translate_z - scale_z :
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translate_z;
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float z2 = translate_z + scale_z;
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clip.minimum_zw = MIN2(z1, z2);
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clip.maximum_zw = MAX2(z1, z2);
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}
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