mesa: implement texstore for DEPTH_COMPONENT32F
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
@@ -1002,15 +1002,17 @@ memcpy_texture(struct gl_context *ctx,
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/**
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* Store a 32-bit integer depth component texture image.
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* Store a 32-bit integer or float depth component texture image.
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*/
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static GLboolean
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_mesa_texstore_z32(TEXSTORE_PARAMS)
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{
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const GLuint depthScale = 0xffffffff;
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const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
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const GLenum dstType = _mesa_get_format_datatype(dstFormat);
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(void) dims;
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ASSERT(dstFormat == MESA_FORMAT_Z32);
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ASSERT(dstFormat == MESA_FORMAT_Z32 ||
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dstFormat == MESA_FORMAT_Z32_FLOAT);
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ASSERT(texelBytes == sizeof(GLuint));
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if (ctx->Pixel.DepthScale == 1.0f &&
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@@ -1018,7 +1020,7 @@ _mesa_texstore_z32(TEXSTORE_PARAMS)
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!srcPacking->SwapBytes &&
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baseInternalFormat == GL_DEPTH_COMPONENT &&
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srcFormat == GL_DEPTH_COMPONENT &&
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srcType == GL_UNSIGNED_INT) {
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srcType == dstType) {
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/* simple memcpy path */
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memcpy_texture(ctx, dims,
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dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
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@@ -1039,7 +1041,7 @@ _mesa_texstore_z32(TEXSTORE_PARAMS)
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const GLvoid *src = _mesa_image_address(dims, srcPacking,
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srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, row, 0);
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_mesa_unpack_depth_span(ctx, srcWidth,
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GL_UNSIGNED_INT, (GLuint *) dstRow,
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dstType, dstRow,
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depthScale, srcType, src, srcPacking);
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dstRow += dstRowStride;
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}
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@@ -4420,7 +4422,7 @@ texstore_funcs[MESA_FORMAT_COUNT] =
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{ MESA_FORMAT_RGB9_E5_FLOAT, _mesa_texstore_rgb9_e5 },
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{ MESA_FORMAT_R11_G11_B10_FLOAT, _mesa_texstore_r11_g11_b10f },
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{ MESA_FORMAT_Z32_FLOAT, NULL /* XXX */ },
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{ MESA_FORMAT_Z32_FLOAT, _mesa_texstore_z32 },
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{ MESA_FORMAT_Z32_FLOAT_X24S8, /* XXX */ },
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};
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