llvmpipe: Bump the maximum texture size (in pixels).

But cap the size in bytes, to avoid depleting the whole system memory,
with humongus textures.

Tested with max-texture-size piglit test.

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
This commit is contained in:
José Fonseca
2012-07-06 19:14:37 +01:00
parent 6463eb013f
commit bc8509b43b
2 changed files with 9 additions and 2 deletions
+3 -2
View File
@@ -43,8 +43,9 @@
/**
* Max texture sizes
*/
#define LP_MAX_TEXTURE_2D_LEVELS 13 /* 4K x 4K for now */
#define LP_MAX_TEXTURE_3D_LEVELS 10 /* 512 x 512 x 512 for now */
#define LP_MAX_TEXTURE_SIZE (1 * 1024 * 1024 * 1024ULL) /* 1GB for now */
#define LP_MAX_TEXTURE_2D_LEVELS 14 /* 8K x 8K for now */
#define LP_MAX_TEXTURE_3D_LEVELS 11 /* 1K x 1K x 1K for now */
/** This must be the larger of LP_MAX_TEXTURE_2D/3D_LEVELS */
@@ -112,6 +112,7 @@ llvmpipe_texture_layout(struct llvmpipe_screen *screen,
unsigned width = pt->width0;
unsigned height = pt->height0;
unsigned depth = pt->depth0;
size_t total_size = 0;
assert(LP_MAX_TEXTURE_2D_LEVELS <= LP_MAX_TEXTURE_LEVELS);
assert(LP_MAX_TEXTURE_3D_LEVELS <= LP_MAX_TEXTURE_LEVELS);
@@ -168,6 +169,11 @@ llvmpipe_texture_layout(struct llvmpipe_screen *screen,
}
}
total_size += lpr->num_slices_faces[level] * lpr->img_stride[level];
if (total_size > LP_MAX_TEXTURE_SIZE) {
goto fail;
}
/* Compute size of next mipmap level */
width = u_minify(width, 1);
height = u_minify(height, 1);