setup sampler state, computed wincoords with pixel zoom factors

This commit is contained in:
Brian
2007-08-10 13:30:22 -06:00
parent 6ccdd5bb15
commit bc4aa83794
+61 -32
View File
@@ -185,9 +185,13 @@ free_mipmap_tree(struct pipe_context *pipe, struct pipe_mipmap_tree *mt)
}
/**
* Draw textured quad.
* Y=0=top
*/
static void
draw_quad(struct st_context *st, GLfloat x, GLfloat y, GLfloat z,
GLsizei width, GLsizei height)
draw_quad(struct st_context *st, GLfloat x0, GLfloat y0, GLfloat z,
GLfloat x1, GLfloat y1)
{
static const GLuint attribs[2] = {
VF_ATTRIB_POS,
@@ -196,29 +200,29 @@ draw_quad(struct st_context *st, GLfloat x, GLfloat y, GLfloat z,
GLfloat verts[4][2][4]; /* four verts, two attribs, XYZW */
GLuint i;
/* lower-left */
verts[0][0][0] = x;
verts[0][0][1] = y;
/* upper-left */
verts[0][0][0] = x0;
verts[0][0][1] = y0;
verts[0][1][0] = 0.0;
verts[0][1][1] = 0.0;
/* lower-right */
verts[1][0][0] = x + width;
verts[1][0][1] = y;
verts[1][1][0] = 1.0;
verts[1][1][1] = 0.0;
verts[0][1][1] = 1.0;
/* upper-right */
verts[2][0][0] = x + width;
verts[2][0][1] = y + height;
verts[2][1][0] = 1.0;
verts[2][1][1] = 1.0;
verts[1][0][0] = x1;
verts[1][0][1] = y0;
verts[1][1][0] = 1.0;
verts[1][1][1] = 1.0;
/* upper-left */
verts[3][0][0] = x;
verts[3][0][1] = y + height;
/* lower-right */
verts[2][0][0] = x1;
verts[2][0][1] = y1;
verts[2][1][0] = 1.0;
verts[2][1][1] = 0.0;
/* lower-left */
verts[3][0][0] = x0;
verts[3][0][1] = y1;
verts[3][1][0] = 0.0;
verts[3][1][1] = 1.0;
verts[3][1][1] = 0.0;
/* same for all verts: */
for (i = 0; i < 4; i++) {
@@ -234,20 +238,23 @@ draw_quad(struct st_context *st, GLfloat x, GLfloat y, GLfloat z,
static void
draw_textured_quad(struct st_context *st, GLfloat x, GLfloat y, GLfloat z,
draw_textured_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z,
GLsizei width, GLsizei height, GLenum format, GLenum type,
const struct gl_pixelstore_attrib *unpack,
const GLvoid *pixels)
{
const GLuint unit = 0;
struct pipe_context *pipe = ctx->st->pipe;
struct pipe_mipmap_tree *mt;
GLfloat x0, y0, x1, y1;
/* setup state: just scissor */
{
struct pipe_setup_state setup;
memset(&setup, 0, sizeof(setup));
if (st->ctx->Scissor.Enabled)
if (ctx->Scissor.Enabled)
setup.scissor = 1;
st->pipe->set_setup_state(st->pipe, &setup);
pipe->set_setup_state(pipe, &setup);
}
/* fragment shader state: color pass-through program */
@@ -255,29 +262,51 @@ draw_textured_quad(struct st_context *st, GLfloat x, GLfloat y, GLfloat z,
static struct st_fragment_program *stfp = NULL;
struct pipe_fs_state fs;
if (!stfp) {
stfp = make_drawpixels_shader(st);
stfp = make_drawpixels_shader(ctx->st);
}
memset(&fs, 0, sizeof(fs));
fs.inputs_read = stfp->Base.Base.InputsRead;
fs.tokens = &stfp->tokens[0];
fs.constants = NULL;
st->pipe->set_fs_state(st->pipe, &fs);
pipe->set_fs_state(pipe, &fs);
}
/* texture sampling state: */
{
struct pipe_sampler_state sampler;
memset(&sampler, 0, sizeof(sampler));
sampler.wrap_s = PIPE_TEX_WRAP_REPEAT;
sampler.wrap_t = PIPE_TEX_WRAP_REPEAT;
sampler.wrap_r = PIPE_TEX_WRAP_REPEAT;
sampler.min_img_filter = PIPE_TEX_FILTER_NEAREST;
sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
pipe->set_sampler_state(pipe, unit, &sampler);
}
/* mipmap tree state: */
{
mt = make_mipmap_tree(st, width, height, format, type, unpack, pixels);
st->pipe->set_texture_state(st->pipe, 0, mt);
mt = make_mipmap_tree(ctx->st, width, height, format, type,
unpack, pixels);
pipe->set_texture_state(pipe, unit, mt);
}
/* compute window coords (y=0=top) with pixel zoom */
x0 = x;
y0 = ctx->DrawBuffer->Height - 1 - y;
x1 = x + width * ctx->Pixel.ZoomX;
y1 = ctx->DrawBuffer->Height - 1 - (y + height * ctx->Pixel.ZoomY);
/* draw textured quad */
draw_quad(st, x, y, z, width, height);
draw_quad(ctx->st, x0, y0, z, x1, y1);
/* restore GL state */
st->pipe->set_setup_state(st->pipe, &st->state.setup);
st->pipe->set_fs_state(st->pipe, &st->state.fs);
pipe->set_setup_state(pipe, &ctx->st->state.setup);
pipe->set_fs_state(pipe, &ctx->st->state.fs);
/* XXX FIX: pipe->set_texture_state(pipe, unit, ???); */
pipe->set_sampler_state(pipe, unit, &ctx->st->state.sampler[0]);
free_mipmap_tree(st->pipe, mt);
free_mipmap_tree(pipe, mt);
}
@@ -420,7 +449,7 @@ st_drawpixels(GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height,
any_pixel_transfer_ops(st) ||
!compatible_formats(format, type, ps->format)) {
/* textured quad */
draw_textured_quad(st, x, y, ctx->Current.RasterPos[2], width, height,
draw_textured_quad(ctx, x, y, ctx->Current.RasterPos[2], width, height,
format, type, unpack, pixels);
}
else {