radeonsi: improve flushed depth texture handling

Use r600_resource_texture::flished_depth_texture for GPU access, and
allocate it in the VRAM. For transfers we'll allocate texture in the GTT
and store it in the r600_transfer::staging.

Improves performance when flushed depth texture is frequently used by the
GPU, e.g. in Lightsmark

[ Ported from r600g commit 3770847960 ]

Signed-off-by: Michel Dänzer <michel.daenzer@amd.com>
This commit is contained in:
Vadim Girlin
2013-01-15 19:36:32 +01:00
committed by Michel Dänzer
parent bfb405ceee
commit bc398f908f
5 changed files with 100 additions and 81 deletions
+18 -13
View File
@@ -114,13 +114,17 @@ static unsigned u_num_layers(struct pipe_resource *r, unsigned level)
}
}
void si_blit_uncompress_depth(struct pipe_context *ctx, struct r600_resource_texture *texture)
void si_blit_uncompress_depth(struct pipe_context *ctx,
struct r600_resource_texture *texture,
struct r600_resource_texture *staging)
{
struct r600_context *rctx = (struct r600_context *)ctx;
unsigned layer, level;
float depth = 1.0f;
struct r600_resource_texture *flushed_depth_texture = staging ?
staging : texture->flushed_depth_texture;
if (!texture->dirty_db)
if (!staging && !texture->dirty_db)
return;
for (level = 0; level <= texture->resource.b.b.last_level; level++) {
@@ -136,9 +140,9 @@ void si_blit_uncompress_depth(struct pipe_context *ctx, struct r600_resource_tex
zsurf = ctx->create_surface(ctx, &texture->resource.b.b, &surf_tmpl);
surf_tmpl.format = texture->flushed_depth_texture->real_format;
surf_tmpl.format = flushed_depth_texture->real_format;
cbsurf = ctx->create_surface(ctx,
(struct pipe_resource*)texture->flushed_depth_texture, &surf_tmpl);
(struct pipe_resource*)flushed_depth_texture, &surf_tmpl);
r600_blitter_begin(ctx, R600_DECOMPRESS);
util_blitter_custom_depth_stencil(rctx->blitter, zsurf, cbsurf, ~0, rctx->custom_dsa_flush, depth);
@@ -149,7 +153,8 @@ void si_blit_uncompress_depth(struct pipe_context *ctx, struct r600_resource_tex
}
}
texture->dirty_db = FALSE;
if (!staging)
texture->dirty_db = FALSE;
}
void si_flush_depth_textures(struct r600_context *rctx)
@@ -166,13 +171,13 @@ void si_flush_depth_textures(struct r600_context *rctx)
if (!view) continue;
tex = (struct r600_resource_texture *)view->base.texture;
if (!tex->depth)
if (!tex->is_depth)
continue;
if (tex->is_flushing_texture)
continue;
si_blit_uncompress_depth(&rctx->context, tex);
si_blit_uncompress_depth(&rctx->context, tex, NULL);
}
/* also check CB here */
@@ -180,13 +185,13 @@ void si_flush_depth_textures(struct r600_context *rctx)
struct r600_resource_texture *tex;
tex = (struct r600_resource_texture *)rctx->framebuffer.cbufs[i]->texture;
if (!tex->depth)
if (!tex->is_depth)
continue;
if (tex->is_flushing_texture)
continue;
si_blit_uncompress_depth(&rctx->context, tex);
si_blit_uncompress_depth(&rctx->context, tex, NULL);
}
}
@@ -317,8 +322,8 @@ static void r600_resource_copy_region(struct pipe_context *ctx,
return;
}
if (rsrc->depth && !rsrc->is_flushing_texture)
r600_texture_depth_flush(ctx, src);
if (rsrc->is_depth && !rsrc->is_flushing_texture)
r600_texture_depth_flush(ctx, src, NULL);
restore_orig[0] = restore_orig[1] = FALSE;
@@ -371,8 +376,8 @@ static void si_blit(struct pipe_context *ctx,
return;
}
if (rsrc->depth && !rsrc->is_flushing_texture)
r600_texture_depth_flush(ctx, info->src.resource);
if (rsrc->is_depth && !rsrc->is_flushing_texture)
r600_texture_depth_flush(ctx, info->src.resource, NULL);
r600_blitter_begin(ctx, R600_BLIT);
util_blitter_blit(rctx->blitter, info);
+6 -4
View File
@@ -36,7 +36,7 @@ struct r600_transfer {
/* Buffer transfer. */
struct pipe_transfer *buffer_transfer;
unsigned offset;
struct pipe_resource *staging_texture;
struct pipe_resource *staging;
};
struct r600_resource_texture {
@@ -48,7 +48,7 @@ struct r600_resource_texture {
enum pipe_format real_format;
unsigned pitch_override;
unsigned depth;
unsigned is_depth;
unsigned dirty_db;
struct r600_resource_texture *flushed_depth_texture;
boolean is_flushing_texture;
@@ -69,9 +69,11 @@ struct pipe_resource *si_texture_from_handle(struct pipe_screen *screen,
struct winsys_handle *whandle);
void r600_init_flushed_depth_texture(struct pipe_context *ctx,
struct pipe_resource *texture);
struct pipe_resource *texture,
struct r600_resource_texture **staging);
void r600_texture_depth_flush(struct pipe_context *ctx,
struct pipe_resource *texture);
struct pipe_resource *texture,
struct r600_resource_texture **staging);
struct r600_context;
+66 -57
View File
@@ -42,7 +42,7 @@ static void r600_copy_to_staging_texture(struct pipe_context *ctx, struct r600_t
struct pipe_transfer *transfer = (struct pipe_transfer*)rtransfer;
struct pipe_resource *texture = transfer->resource;
ctx->resource_copy_region(ctx, rtransfer->staging_texture,
ctx->resource_copy_region(ctx, rtransfer->staging,
0, 0, 0, 0, texture, transfer->level,
&transfer->box);
}
@@ -62,7 +62,7 @@ static void r600_copy_from_staging_texture(struct pipe_context *ctx, struct r600
sbox.depth = 1;
ctx->resource_copy_region(ctx, texture, transfer->level,
transfer->box.x, transfer->box.y, transfer->box.z,
rtransfer->staging_texture,
rtransfer->staging,
0, &sbox);
}
@@ -153,7 +153,8 @@ static int r600_init_surface(struct r600_screen *rscreen,
surface->flags |= RADEON_SURF_SCANOUT;
}
if (!is_flushed_depth && is_depth) {
if ((ptex->bind & PIPE_BIND_DEPTH_STENCIL) &&
!is_flushed_depth && is_depth) {
surface->flags |= RADEON_SURF_ZBUFFER;
if (is_stencil) {
@@ -323,20 +324,24 @@ static void *si_texture_transfer_map(struct pipe_context *ctx,
trans->transfer.level = level;
trans->transfer.usage = usage;
trans->transfer.box = *box;
if (rtex->depth) {
if (rtex->is_depth) {
/* XXX: only readback the rectangle which is being mapped?
*/
/* XXX: when discard is true, no need to read back from depth texture
*/
r600_texture_depth_flush(ctx, texture);
if (!rtex->flushed_depth_texture) {
struct r600_resource_texture *staging_depth;
r600_texture_depth_flush(ctx, texture, &staging_depth);
if (!staging_depth) {
R600_ERR("failed to create temporary texture to hold untiled copy\n");
pipe_resource_reference(&trans->transfer.resource, NULL);
FREE(trans);
return NULL;
}
trans->transfer.stride = rtex->flushed_depth_texture->surface.level[level].pitch_bytes;
trans->offset = r600_texture_get_offset(rtex->flushed_depth_texture, level, box->z);
trans->transfer.stride = staging_depth->surface.level[level].pitch_bytes;
trans->offset = r600_texture_get_offset(staging_depth, level, box->z);
trans->staging = &staging_depth->resource.b.b;
} else if (use_staging_texture) {
resource.target = PIPE_TEXTURE_2D;
resource.format = texture->format;
@@ -360,15 +365,15 @@ static void *si_texture_transfer_map(struct pipe_context *ctx,
resource.bind |= PIPE_BIND_SAMPLER_VIEW;
}
/* Create the temporary texture. */
trans->staging_texture = ctx->screen->resource_create(ctx->screen, &resource);
if (trans->staging_texture == NULL) {
trans->staging = ctx->screen->resource_create(ctx->screen, &resource);
if (trans->staging == NULL) {
R600_ERR("failed to create temporary texture to hold untiled copy\n");
pipe_resource_reference(&trans->transfer.resource, NULL);
FREE(trans);
return NULL;
}
trans->transfer.stride = ((struct r600_resource_texture *)trans->staging_texture)
trans->transfer.stride = ((struct r600_resource_texture *)trans->staging)
->surface.level[0].pitch_bytes;
if (usage & PIPE_TRANSFER_READ) {
r600_copy_to_staging_texture(ctx, trans);
@@ -381,23 +386,19 @@ static void *si_texture_transfer_map(struct pipe_context *ctx,
trans->offset = r600_texture_get_offset(rtex, level, box->z);
}
if (trans->staging_texture) {
buf = si_resource(trans->staging_texture)->cs_buf;
if (trans->staging) {
buf = si_resource(trans->staging)->cs_buf;
} else {
struct r600_resource_texture *rtex = (struct r600_resource_texture*)texture;
if (rtex->flushed_depth_texture)
buf = rtex->flushed_depth_texture->resource.cs_buf;
else
buf = si_resource(texture)->cs_buf;
buf = si_resource(trans->transfer.resource)->cs_buf;
}
if (rtex->is_depth || !trans->staging)
offset = trans->offset +
box->y / util_format_get_blockheight(format) * trans->transfer.stride +
box->x / util_format_get_blockwidth(format) * util_format_get_blocksize(format);
}
if (!(map = rctx->ws->buffer_map(buf, rctx->cs, usage))) {
pipe_resource_reference(&trans->staging_texture, NULL);
pipe_resource_reference(&trans->staging, NULL);
pipe_resource_reference(&trans->transfer.resource, NULL);
FREE(trans);
return NULL;
@@ -416,28 +417,15 @@ static void si_texture_transfer_unmap(struct pipe_context *ctx,
struct pipe_resource *texture = transfer->resource;
struct r600_resource_texture *rtex = (struct r600_resource_texture*)texture;
if (rtransfer->staging_texture) {
buf = si_resource(rtransfer->staging_texture)->cs_buf;
if (rtransfer->staging) {
buf = si_resource(rtransfer->staging)->cs_buf;
} else {
struct r600_resource_texture *rtex = (struct r600_resource_texture*)transfer->resource;
if (rtex->flushed_depth_texture) {
buf = rtex->flushed_depth_texture->resource.cs_buf;
} else {
buf = si_resource(transfer->resource)->cs_buf;
}
buf = si_resource(transfer->resource)->cs_buf;
}
rctx->ws->buffer_unmap(buf);
if (rtransfer->staging_texture) {
if (transfer->usage & PIPE_TRANSFER_WRITE) {
r600_copy_from_staging_texture(ctx, rtransfer);
}
pipe_resource_reference(&rtransfer->staging_texture, NULL);
}
if (rtex->depth && !rtex->is_flushing_texture) {
if ((transfer->usage & PIPE_TRANSFER_WRITE) && rtex->flushed_depth_texture) {
if (rtex->is_depth) {
if ((transfer->usage & PIPE_TRANSFER_WRITE) && rtransfer->staging) {
struct pipe_box sbox;
sbox.x = sbox.y = sbox.z = 0;
@@ -447,11 +435,18 @@ static void si_texture_transfer_unmap(struct pipe_context *ctx,
sbox.depth = 1;
ctx->resource_copy_region(ctx, texture, 0, 0, 0, 0,
&rtex->flushed_depth_texture->resource.b.b, 0,
&si_resource(rtransfer->staging)->b.b, 0,
&sbox);
}
} else if (rtransfer->staging) {
if (transfer->usage & PIPE_TRANSFER_WRITE) {
r600_copy_from_staging_texture(ctx, rtransfer);
}
}
if (rtransfer->staging)
pipe_resource_reference((struct pipe_resource**)&rtransfer->staging, NULL);
pipe_resource_reference(&transfer->resource, NULL);
FREE(transfer);
}
@@ -495,7 +490,7 @@ r600_texture_create_object(struct pipe_screen *screen,
/* only mark depth textures the HW can hit as depth textures */
if (util_format_is_depth_or_stencil(rtex->real_format) && permit_hardware_blit(screen, base))
rtex->depth = 1;
rtex->is_depth = 1;
rtex->surface = *surface;
r = r600_setup_surface(screen, rtex, array_mode, pitch_in_bytes_override);
@@ -628,12 +623,15 @@ struct pipe_resource *si_texture_from_handle(struct pipe_screen *screen,
}
void r600_init_flushed_depth_texture(struct pipe_context *ctx,
struct pipe_resource *texture)
struct pipe_resource *texture,
struct r600_resource_texture **staging)
{
struct r600_resource_texture *rtex = (struct r600_resource_texture*)texture;
struct pipe_resource resource;
struct r600_resource_texture **flushed_depth_texture = staging ?
staging : &rtex->flushed_depth_texture;
if (rtex->flushed_depth_texture)
if (!staging && rtex->flushed_depth_texture)
return; /* it's ready */
resource.target = texture->target;
@@ -644,32 +642,43 @@ void r600_init_flushed_depth_texture(struct pipe_context *ctx,
resource.array_size = texture->array_size;
resource.last_level = texture->last_level;
resource.nr_samples = texture->nr_samples;
resource.usage = PIPE_USAGE_DYNAMIC;
resource.bind = texture->bind | PIPE_BIND_DEPTH_STENCIL;
resource.flags = R600_RESOURCE_FLAG_TRANSFER | R600_RESOURCE_FLAG_FLUSHED_DEPTH | texture->flags;
resource.usage = staging ? PIPE_USAGE_DYNAMIC : PIPE_USAGE_DEFAULT;
resource.bind = texture->bind & ~PIPE_BIND_DEPTH_STENCIL;
resource.flags = texture->flags | R600_RESOURCE_FLAG_FLUSHED_DEPTH;
rtex->flushed_depth_texture = (struct r600_resource_texture *)ctx->screen->resource_create(ctx->screen, &resource);
if (rtex->flushed_depth_texture == NULL) {
R600_ERR("failed to create temporary texture to hold untiled copy\n");
if (staging)
resource.flags |= R600_RESOURCE_FLAG_TRANSFER;
else
rtex->dirty_db = TRUE;
*flushed_depth_texture = (struct r600_resource_texture *)ctx->screen->resource_create(ctx->screen, &resource);
if (*flushed_depth_texture == NULL) {
R600_ERR("failed to create temporary texture to hold flushed depth\n");
return;
}
((struct r600_resource_texture *)rtex->flushed_depth_texture)->is_flushing_texture = TRUE;
(*flushed_depth_texture)->is_flushing_texture = TRUE;
}
void r600_texture_depth_flush(struct pipe_context *ctx,
struct pipe_resource *texture)
struct pipe_resource *texture,
struct r600_resource_texture **staging)
{
struct r600_resource_texture *rtex = (struct r600_resource_texture*)texture;
r600_init_flushed_depth_texture(ctx, texture);
r600_init_flushed_depth_texture(ctx, texture, staging);
if (!rtex->flushed_depth_texture)
return; /* error */
if (staging) {
if (!*staging)
return; /* error */
/* XXX: only do this if the depth texture has actually changed:
*/
si_blit_uncompress_depth(ctx, rtex);
si_blit_uncompress_depth(ctx, rtex, *staging);
} else {
if (!rtex->flushed_depth_texture)
return; /* error */
si_blit_uncompress_depth(ctx, rtex, NULL);
}
}
void si_init_surface_functions(struct r600_context *r600)
+3 -1
View File
@@ -185,7 +185,9 @@ struct r600_context {
/* r600_blit.c */
void si_init_blit_functions(struct r600_context *rctx);
void si_blit_uncompress_depth(struct pipe_context *ctx, struct r600_resource_texture *texture);
void si_blit_uncompress_depth(struct pipe_context *ctx,
struct r600_resource_texture *texture,
struct r600_resource_texture *staging);
void si_flush_depth_textures(struct r600_context *rctx);
/* r600_buffer.c */
+7 -6
View File
@@ -1581,11 +1581,12 @@ static void si_cb(struct r600_context *rctx, struct si_pm4_state *pm4,
surf = (struct r600_surface *)state->cbufs[cb];
rtex = (struct r600_resource_texture*)state->cbufs[cb]->texture;
if (rtex->depth)
if (rtex->is_depth)
rctx->have_depth_fb = TRUE;
if (rtex->depth && !rtex->is_flushing_texture) {
r600_init_flushed_depth_texture(&rctx->context, state->cbufs[cb]->texture);
if (rtex->is_depth && !rtex->is_flushing_texture) {
r600_init_flushed_depth_texture(&rctx->context,
state->cbufs[cb]->texture, NULL);
rtex = rtex->flushed_depth_texture;
assert(rtex);
}
@@ -2083,8 +2084,8 @@ static struct pipe_sampler_view *si_create_sampler_view(struct pipe_context *ctx
format = 0;
}
if (tmp->depth && !tmp->is_flushing_texture) {
r600_init_flushed_depth_texture(ctx, texture);
if (tmp->is_depth && !tmp->is_flushing_texture) {
r600_init_flushed_depth_texture(ctx, texture, NULL);
tmp = tmp->flushed_depth_texture;
if (!tmp) {
FREE(view);
@@ -2222,7 +2223,7 @@ static struct si_pm4_state *si_set_sampler_view(struct r600_context *rctx,
if (resource[i]) {
struct r600_resource_texture *rtex =
(struct r600_resource_texture *)views[i]->texture;
rctx->have_depth_texture |= rtex->depth && !rtex->is_flushing_texture;
rctx->have_depth_texture |= rtex->is_depth && !rtex->is_flushing_texture;
si_pm4_add_bo(pm4, resource[i]->resource, RADEON_USAGE_READ);
}