radeonsi: improve flushed depth texture handling
Use r600_resource_texture::flished_depth_texture for GPU access, and
allocate it in the VRAM. For transfers we'll allocate texture in the GTT
and store it in the r600_transfer::staging.
Improves performance when flushed depth texture is frequently used by the
GPU, e.g. in Lightsmark
[ Ported from r600g commit 3770847960 ]
Signed-off-by: Michel Dänzer <michel.daenzer@amd.com>
This commit is contained in:
committed by
Michel Dänzer
parent
bfb405ceee
commit
bc398f908f
@@ -114,13 +114,17 @@ static unsigned u_num_layers(struct pipe_resource *r, unsigned level)
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}
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}
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void si_blit_uncompress_depth(struct pipe_context *ctx, struct r600_resource_texture *texture)
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void si_blit_uncompress_depth(struct pipe_context *ctx,
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struct r600_resource_texture *texture,
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struct r600_resource_texture *staging)
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{
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struct r600_context *rctx = (struct r600_context *)ctx;
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unsigned layer, level;
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float depth = 1.0f;
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struct r600_resource_texture *flushed_depth_texture = staging ?
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staging : texture->flushed_depth_texture;
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if (!texture->dirty_db)
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if (!staging && !texture->dirty_db)
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return;
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for (level = 0; level <= texture->resource.b.b.last_level; level++) {
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@@ -136,9 +140,9 @@ void si_blit_uncompress_depth(struct pipe_context *ctx, struct r600_resource_tex
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zsurf = ctx->create_surface(ctx, &texture->resource.b.b, &surf_tmpl);
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surf_tmpl.format = texture->flushed_depth_texture->real_format;
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surf_tmpl.format = flushed_depth_texture->real_format;
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cbsurf = ctx->create_surface(ctx,
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(struct pipe_resource*)texture->flushed_depth_texture, &surf_tmpl);
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(struct pipe_resource*)flushed_depth_texture, &surf_tmpl);
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r600_blitter_begin(ctx, R600_DECOMPRESS);
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util_blitter_custom_depth_stencil(rctx->blitter, zsurf, cbsurf, ~0, rctx->custom_dsa_flush, depth);
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@@ -149,7 +153,8 @@ void si_blit_uncompress_depth(struct pipe_context *ctx, struct r600_resource_tex
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}
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}
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texture->dirty_db = FALSE;
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if (!staging)
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texture->dirty_db = FALSE;
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}
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void si_flush_depth_textures(struct r600_context *rctx)
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@@ -166,13 +171,13 @@ void si_flush_depth_textures(struct r600_context *rctx)
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if (!view) continue;
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tex = (struct r600_resource_texture *)view->base.texture;
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if (!tex->depth)
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if (!tex->is_depth)
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continue;
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if (tex->is_flushing_texture)
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continue;
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si_blit_uncompress_depth(&rctx->context, tex);
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si_blit_uncompress_depth(&rctx->context, tex, NULL);
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}
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/* also check CB here */
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@@ -180,13 +185,13 @@ void si_flush_depth_textures(struct r600_context *rctx)
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struct r600_resource_texture *tex;
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tex = (struct r600_resource_texture *)rctx->framebuffer.cbufs[i]->texture;
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if (!tex->depth)
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if (!tex->is_depth)
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continue;
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if (tex->is_flushing_texture)
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continue;
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si_blit_uncompress_depth(&rctx->context, tex);
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si_blit_uncompress_depth(&rctx->context, tex, NULL);
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}
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}
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@@ -317,8 +322,8 @@ static void r600_resource_copy_region(struct pipe_context *ctx,
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return;
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}
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if (rsrc->depth && !rsrc->is_flushing_texture)
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r600_texture_depth_flush(ctx, src);
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if (rsrc->is_depth && !rsrc->is_flushing_texture)
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r600_texture_depth_flush(ctx, src, NULL);
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restore_orig[0] = restore_orig[1] = FALSE;
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@@ -371,8 +376,8 @@ static void si_blit(struct pipe_context *ctx,
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return;
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}
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if (rsrc->depth && !rsrc->is_flushing_texture)
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r600_texture_depth_flush(ctx, info->src.resource);
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if (rsrc->is_depth && !rsrc->is_flushing_texture)
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r600_texture_depth_flush(ctx, info->src.resource, NULL);
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r600_blitter_begin(ctx, R600_BLIT);
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util_blitter_blit(rctx->blitter, info);
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@@ -36,7 +36,7 @@ struct r600_transfer {
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/* Buffer transfer. */
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struct pipe_transfer *buffer_transfer;
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unsigned offset;
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struct pipe_resource *staging_texture;
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struct pipe_resource *staging;
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};
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struct r600_resource_texture {
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@@ -48,7 +48,7 @@ struct r600_resource_texture {
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enum pipe_format real_format;
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unsigned pitch_override;
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unsigned depth;
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unsigned is_depth;
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unsigned dirty_db;
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struct r600_resource_texture *flushed_depth_texture;
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boolean is_flushing_texture;
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@@ -69,9 +69,11 @@ struct pipe_resource *si_texture_from_handle(struct pipe_screen *screen,
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struct winsys_handle *whandle);
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void r600_init_flushed_depth_texture(struct pipe_context *ctx,
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struct pipe_resource *texture);
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struct pipe_resource *texture,
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struct r600_resource_texture **staging);
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void r600_texture_depth_flush(struct pipe_context *ctx,
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struct pipe_resource *texture);
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struct pipe_resource *texture,
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struct r600_resource_texture **staging);
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struct r600_context;
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@@ -42,7 +42,7 @@ static void r600_copy_to_staging_texture(struct pipe_context *ctx, struct r600_t
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struct pipe_transfer *transfer = (struct pipe_transfer*)rtransfer;
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struct pipe_resource *texture = transfer->resource;
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ctx->resource_copy_region(ctx, rtransfer->staging_texture,
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ctx->resource_copy_region(ctx, rtransfer->staging,
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0, 0, 0, 0, texture, transfer->level,
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&transfer->box);
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}
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@@ -62,7 +62,7 @@ static void r600_copy_from_staging_texture(struct pipe_context *ctx, struct r600
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sbox.depth = 1;
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ctx->resource_copy_region(ctx, texture, transfer->level,
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transfer->box.x, transfer->box.y, transfer->box.z,
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rtransfer->staging_texture,
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rtransfer->staging,
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0, &sbox);
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}
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@@ -153,7 +153,8 @@ static int r600_init_surface(struct r600_screen *rscreen,
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surface->flags |= RADEON_SURF_SCANOUT;
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}
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if (!is_flushed_depth && is_depth) {
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if ((ptex->bind & PIPE_BIND_DEPTH_STENCIL) &&
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!is_flushed_depth && is_depth) {
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surface->flags |= RADEON_SURF_ZBUFFER;
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if (is_stencil) {
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@@ -323,20 +324,24 @@ static void *si_texture_transfer_map(struct pipe_context *ctx,
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trans->transfer.level = level;
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trans->transfer.usage = usage;
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trans->transfer.box = *box;
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if (rtex->depth) {
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if (rtex->is_depth) {
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/* XXX: only readback the rectangle which is being mapped?
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*/
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/* XXX: when discard is true, no need to read back from depth texture
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*/
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r600_texture_depth_flush(ctx, texture);
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if (!rtex->flushed_depth_texture) {
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struct r600_resource_texture *staging_depth;
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r600_texture_depth_flush(ctx, texture, &staging_depth);
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if (!staging_depth) {
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R600_ERR("failed to create temporary texture to hold untiled copy\n");
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pipe_resource_reference(&trans->transfer.resource, NULL);
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FREE(trans);
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return NULL;
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}
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trans->transfer.stride = rtex->flushed_depth_texture->surface.level[level].pitch_bytes;
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trans->offset = r600_texture_get_offset(rtex->flushed_depth_texture, level, box->z);
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trans->transfer.stride = staging_depth->surface.level[level].pitch_bytes;
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trans->offset = r600_texture_get_offset(staging_depth, level, box->z);
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trans->staging = &staging_depth->resource.b.b;
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} else if (use_staging_texture) {
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resource.target = PIPE_TEXTURE_2D;
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resource.format = texture->format;
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@@ -360,15 +365,15 @@ static void *si_texture_transfer_map(struct pipe_context *ctx,
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resource.bind |= PIPE_BIND_SAMPLER_VIEW;
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}
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/* Create the temporary texture. */
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trans->staging_texture = ctx->screen->resource_create(ctx->screen, &resource);
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if (trans->staging_texture == NULL) {
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trans->staging = ctx->screen->resource_create(ctx->screen, &resource);
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if (trans->staging == NULL) {
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R600_ERR("failed to create temporary texture to hold untiled copy\n");
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pipe_resource_reference(&trans->transfer.resource, NULL);
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FREE(trans);
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return NULL;
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}
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trans->transfer.stride = ((struct r600_resource_texture *)trans->staging_texture)
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trans->transfer.stride = ((struct r600_resource_texture *)trans->staging)
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->surface.level[0].pitch_bytes;
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if (usage & PIPE_TRANSFER_READ) {
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r600_copy_to_staging_texture(ctx, trans);
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@@ -381,23 +386,19 @@ static void *si_texture_transfer_map(struct pipe_context *ctx,
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trans->offset = r600_texture_get_offset(rtex, level, box->z);
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}
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if (trans->staging_texture) {
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buf = si_resource(trans->staging_texture)->cs_buf;
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if (trans->staging) {
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buf = si_resource(trans->staging)->cs_buf;
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} else {
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struct r600_resource_texture *rtex = (struct r600_resource_texture*)texture;
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if (rtex->flushed_depth_texture)
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buf = rtex->flushed_depth_texture->resource.cs_buf;
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else
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buf = si_resource(texture)->cs_buf;
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buf = si_resource(trans->transfer.resource)->cs_buf;
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}
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if (rtex->is_depth || !trans->staging)
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offset = trans->offset +
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box->y / util_format_get_blockheight(format) * trans->transfer.stride +
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box->x / util_format_get_blockwidth(format) * util_format_get_blocksize(format);
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}
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if (!(map = rctx->ws->buffer_map(buf, rctx->cs, usage))) {
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pipe_resource_reference(&trans->staging_texture, NULL);
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pipe_resource_reference(&trans->staging, NULL);
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pipe_resource_reference(&trans->transfer.resource, NULL);
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FREE(trans);
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return NULL;
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@@ -416,28 +417,15 @@ static void si_texture_transfer_unmap(struct pipe_context *ctx,
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struct pipe_resource *texture = transfer->resource;
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struct r600_resource_texture *rtex = (struct r600_resource_texture*)texture;
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if (rtransfer->staging_texture) {
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buf = si_resource(rtransfer->staging_texture)->cs_buf;
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if (rtransfer->staging) {
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buf = si_resource(rtransfer->staging)->cs_buf;
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} else {
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struct r600_resource_texture *rtex = (struct r600_resource_texture*)transfer->resource;
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if (rtex->flushed_depth_texture) {
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buf = rtex->flushed_depth_texture->resource.cs_buf;
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} else {
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buf = si_resource(transfer->resource)->cs_buf;
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}
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buf = si_resource(transfer->resource)->cs_buf;
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}
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rctx->ws->buffer_unmap(buf);
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if (rtransfer->staging_texture) {
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if (transfer->usage & PIPE_TRANSFER_WRITE) {
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r600_copy_from_staging_texture(ctx, rtransfer);
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}
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pipe_resource_reference(&rtransfer->staging_texture, NULL);
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}
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if (rtex->depth && !rtex->is_flushing_texture) {
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if ((transfer->usage & PIPE_TRANSFER_WRITE) && rtex->flushed_depth_texture) {
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if (rtex->is_depth) {
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if ((transfer->usage & PIPE_TRANSFER_WRITE) && rtransfer->staging) {
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struct pipe_box sbox;
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sbox.x = sbox.y = sbox.z = 0;
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@@ -447,11 +435,18 @@ static void si_texture_transfer_unmap(struct pipe_context *ctx,
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sbox.depth = 1;
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ctx->resource_copy_region(ctx, texture, 0, 0, 0, 0,
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&rtex->flushed_depth_texture->resource.b.b, 0,
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&si_resource(rtransfer->staging)->b.b, 0,
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&sbox);
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}
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} else if (rtransfer->staging) {
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if (transfer->usage & PIPE_TRANSFER_WRITE) {
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r600_copy_from_staging_texture(ctx, rtransfer);
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}
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}
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if (rtransfer->staging)
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pipe_resource_reference((struct pipe_resource**)&rtransfer->staging, NULL);
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pipe_resource_reference(&transfer->resource, NULL);
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FREE(transfer);
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}
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@@ -495,7 +490,7 @@ r600_texture_create_object(struct pipe_screen *screen,
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/* only mark depth textures the HW can hit as depth textures */
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if (util_format_is_depth_or_stencil(rtex->real_format) && permit_hardware_blit(screen, base))
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rtex->depth = 1;
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rtex->is_depth = 1;
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rtex->surface = *surface;
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r = r600_setup_surface(screen, rtex, array_mode, pitch_in_bytes_override);
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@@ -628,12 +623,15 @@ struct pipe_resource *si_texture_from_handle(struct pipe_screen *screen,
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}
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void r600_init_flushed_depth_texture(struct pipe_context *ctx,
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struct pipe_resource *texture)
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struct pipe_resource *texture,
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struct r600_resource_texture **staging)
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{
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struct r600_resource_texture *rtex = (struct r600_resource_texture*)texture;
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struct pipe_resource resource;
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struct r600_resource_texture **flushed_depth_texture = staging ?
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staging : &rtex->flushed_depth_texture;
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if (rtex->flushed_depth_texture)
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if (!staging && rtex->flushed_depth_texture)
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return; /* it's ready */
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resource.target = texture->target;
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@@ -644,32 +642,43 @@ void r600_init_flushed_depth_texture(struct pipe_context *ctx,
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resource.array_size = texture->array_size;
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resource.last_level = texture->last_level;
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resource.nr_samples = texture->nr_samples;
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resource.usage = PIPE_USAGE_DYNAMIC;
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resource.bind = texture->bind | PIPE_BIND_DEPTH_STENCIL;
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resource.flags = R600_RESOURCE_FLAG_TRANSFER | R600_RESOURCE_FLAG_FLUSHED_DEPTH | texture->flags;
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resource.usage = staging ? PIPE_USAGE_DYNAMIC : PIPE_USAGE_DEFAULT;
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resource.bind = texture->bind & ~PIPE_BIND_DEPTH_STENCIL;
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resource.flags = texture->flags | R600_RESOURCE_FLAG_FLUSHED_DEPTH;
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rtex->flushed_depth_texture = (struct r600_resource_texture *)ctx->screen->resource_create(ctx->screen, &resource);
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if (rtex->flushed_depth_texture == NULL) {
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R600_ERR("failed to create temporary texture to hold untiled copy\n");
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if (staging)
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resource.flags |= R600_RESOURCE_FLAG_TRANSFER;
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else
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rtex->dirty_db = TRUE;
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*flushed_depth_texture = (struct r600_resource_texture *)ctx->screen->resource_create(ctx->screen, &resource);
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if (*flushed_depth_texture == NULL) {
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R600_ERR("failed to create temporary texture to hold flushed depth\n");
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return;
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}
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((struct r600_resource_texture *)rtex->flushed_depth_texture)->is_flushing_texture = TRUE;
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(*flushed_depth_texture)->is_flushing_texture = TRUE;
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}
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void r600_texture_depth_flush(struct pipe_context *ctx,
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struct pipe_resource *texture)
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struct pipe_resource *texture,
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struct r600_resource_texture **staging)
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{
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struct r600_resource_texture *rtex = (struct r600_resource_texture*)texture;
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r600_init_flushed_depth_texture(ctx, texture);
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r600_init_flushed_depth_texture(ctx, texture, staging);
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if (!rtex->flushed_depth_texture)
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return; /* error */
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if (staging) {
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if (!*staging)
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return; /* error */
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/* XXX: only do this if the depth texture has actually changed:
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*/
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si_blit_uncompress_depth(ctx, rtex);
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si_blit_uncompress_depth(ctx, rtex, *staging);
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} else {
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if (!rtex->flushed_depth_texture)
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return; /* error */
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si_blit_uncompress_depth(ctx, rtex, NULL);
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}
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}
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void si_init_surface_functions(struct r600_context *r600)
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@@ -185,7 +185,9 @@ struct r600_context {
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/* r600_blit.c */
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void si_init_blit_functions(struct r600_context *rctx);
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void si_blit_uncompress_depth(struct pipe_context *ctx, struct r600_resource_texture *texture);
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void si_blit_uncompress_depth(struct pipe_context *ctx,
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struct r600_resource_texture *texture,
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struct r600_resource_texture *staging);
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void si_flush_depth_textures(struct r600_context *rctx);
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/* r600_buffer.c */
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@@ -1581,11 +1581,12 @@ static void si_cb(struct r600_context *rctx, struct si_pm4_state *pm4,
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surf = (struct r600_surface *)state->cbufs[cb];
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rtex = (struct r600_resource_texture*)state->cbufs[cb]->texture;
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if (rtex->depth)
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if (rtex->is_depth)
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rctx->have_depth_fb = TRUE;
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if (rtex->depth && !rtex->is_flushing_texture) {
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r600_init_flushed_depth_texture(&rctx->context, state->cbufs[cb]->texture);
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if (rtex->is_depth && !rtex->is_flushing_texture) {
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r600_init_flushed_depth_texture(&rctx->context,
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state->cbufs[cb]->texture, NULL);
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rtex = rtex->flushed_depth_texture;
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assert(rtex);
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}
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@@ -2083,8 +2084,8 @@ static struct pipe_sampler_view *si_create_sampler_view(struct pipe_context *ctx
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format = 0;
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}
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if (tmp->depth && !tmp->is_flushing_texture) {
|
||||
r600_init_flushed_depth_texture(ctx, texture);
|
||||
if (tmp->is_depth && !tmp->is_flushing_texture) {
|
||||
r600_init_flushed_depth_texture(ctx, texture, NULL);
|
||||
tmp = tmp->flushed_depth_texture;
|
||||
if (!tmp) {
|
||||
FREE(view);
|
||||
@@ -2222,7 +2223,7 @@ static struct si_pm4_state *si_set_sampler_view(struct r600_context *rctx,
|
||||
if (resource[i]) {
|
||||
struct r600_resource_texture *rtex =
|
||||
(struct r600_resource_texture *)views[i]->texture;
|
||||
rctx->have_depth_texture |= rtex->depth && !rtex->is_flushing_texture;
|
||||
rctx->have_depth_texture |= rtex->is_depth && !rtex->is_flushing_texture;
|
||||
si_pm4_add_bo(pm4, resource[i]->resource, RADEON_USAGE_READ);
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user