mesa: minor code movement
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+30
-32
@@ -153,38 +153,6 @@ _mesa_glenum_to_compressed_format(GLenum format)
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}
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/*
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* Return the address of the pixel at (col, row, img) in a
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* compressed texture image.
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* \param col, row, img - image position (3D), should be a multiple of the
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* format's block size.
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* \param format - compressed image format
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* \param width - image width (stride) in pixels
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* \param image - the image address
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* \return address of pixel at (row, col, img)
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*/
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GLubyte *
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_mesa_compressed_image_address(GLint col, GLint row, GLint img,
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gl_format mesaFormat,
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GLsizei width, const GLubyte *image)
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{
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/* XXX only 2D images implemented, not 3D */
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const GLuint blockSize = _mesa_get_format_bytes(mesaFormat);
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GLuint bw, bh;
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GLint offset;
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_mesa_get_format_block_size(mesaFormat, &bw, &bh);
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ASSERT(col % bw == 0);
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ASSERT(row % bh == 0);
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offset = ((width + bw - 1) / bw) * (row / bh) + col / bw;
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offset *= blockSize;
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return (GLubyte *) image + offset;
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}
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/**
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* Given a compressed MESA_FORMAT_x value, return the corresponding
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* GLenum for that format.
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@@ -233,3 +201,33 @@ _mesa_compressed_format_to_glenum(GLcontext *ctx, GLuint mesaFormat)
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}
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/*
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* Return the address of the pixel at (col, row, img) in a
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* compressed texture image.
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* \param col, row, img - image position (3D), should be a multiple of the
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* format's block size.
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* \param format - compressed image format
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* \param width - image width (stride) in pixels
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* \param image - the image address
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* \return address of pixel at (row, col, img)
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*/
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GLubyte *
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_mesa_compressed_image_address(GLint col, GLint row, GLint img,
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gl_format mesaFormat,
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GLsizei width, const GLubyte *image)
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{
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/* XXX only 2D images implemented, not 3D */
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const GLuint blockSize = _mesa_get_format_bytes(mesaFormat);
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GLuint bw, bh;
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GLint offset;
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_mesa_get_format_block_size(mesaFormat, &bw, &bh);
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ASSERT(col % bw == 0);
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ASSERT(row % bh == 0);
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offset = ((width + bw - 1) / bw) * (row / bh) + col / bw;
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offset *= blockSize;
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return (GLubyte *) image + offset;
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}
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@@ -36,16 +36,15 @@ _mesa_get_compressed_formats(GLcontext *ctx, GLint *formats, GLboolean all);
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extern gl_format
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_mesa_glenum_to_compressed_format(GLenum format);
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extern GLenum
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_mesa_compressed_format_to_glenum(GLcontext *ctx, GLuint mesaFormat);
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extern GLubyte *
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_mesa_compressed_image_address(GLint col, GLint row, GLint img,
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gl_format mesaFormat,
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GLsizei width, const GLubyte *image);
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extern GLenum
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_mesa_compressed_format_to_glenum(GLcontext *ctx, GLuint mesaFormat);
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extern void
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_mesa_init_texture_s3tc( GLcontext *ctx );
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