nir: Optimize out stores of undefs.

There are a couple of cycle count changes in shader-db, but it's
basically a wash.

However, with the Broadwell scalar TCS backend enabled, many
Shadow of Mordor shaders benefit from this patch.  Because we don't
batch up output writes for TCS, vec4 outputs might not have all
components defined.  Many output writes have a value of undef,
which is useless.

With scalar TCS, stats for tessellation shaders on Broadwell:

total instructions in shared programs: 1283000 -> 1280444 (-0.20%)
instructions in affected programs: 34302 -> 31746 (-7.45%)
helped: 71
HURT: 0

total cycles in shared programs: 10798768 -> 10780682 (-0.17%)
cycles in affected programs: 158004 -> 139918 (-11.45%)
helped: 71
HURT: 0

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
This commit is contained in:
Kenneth Graunke
2016-04-20 02:38:57 -07:00
parent c7a8b32700
commit bc0062c54a
+30
View File
@@ -100,6 +100,33 @@ opt_undef_vecN(nir_builder *b, nir_alu_instr *alu)
return true;
}
/**
* Remove any store intrinsics whose value is undefined (the existing
* value is a fine representation of "undefined").
*/
static bool
opt_undef_store(nir_intrinsic_instr *intrin)
{
switch (intrin->intrinsic) {
case nir_intrinsic_store_var:
case nir_intrinsic_store_output:
case nir_intrinsic_store_per_vertex_output:
case nir_intrinsic_store_ssbo:
case nir_intrinsic_store_shared:
break;
default:
return false;
}
if (!intrin->src[0].is_ssa ||
intrin->src[0].ssa->parent_instr->type != nir_instr_type_ssa_undef)
return false;
nir_instr_remove(&intrin->instr);
return true;
}
bool
nir_opt_undef(nir_shader *shader)
{
@@ -116,6 +143,9 @@ nir_opt_undef(nir_shader *shader)
progress = opt_undef_csel(alu) || progress;
progress = opt_undef_vecN(&b, alu) || progress;
} else if (instr->type == nir_instr_type_intrinsic) {
nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
progress = opt_undef_store(intrin) || progress;
}
}
}