i965: Use NIR by default for vertex shaders
Shader-db results for vec4 on i965: total instructions in shared programs: 1499894 -> 1502261 (0.16%) instructions in affected programs: 1414224 -> 1416591 (0.17%) helped: 2434 HURT: 10543 GAINED: 1 LOST: 0 Shader-db results for vec4 on g4x: total instructions in shared programs: 1437411 -> 1439779 (0.16%) instructions in affected programs: 1362402 -> 1364770 (0.17%) helped: 2434 HURT: 10544 GAINED: 0 LOST: 0 Shader-db results for vec4 on Iron Lake: total instructions in shared programs: 1437214 -> 1439593 (0.17%) instructions in affected programs: 1362205 -> 1364584 (0.17%) helped: 2433 HURT: 10544 GAINED: 1 LOST: 0 Shader-db results for vec4 on Sandy Bridge: total instructions in shared programs: 2022092 -> 1941570 (-3.98%) instructions in affected programs: 1886838 -> 1806316 (-4.27%) helped: 7510 HURT: 10737 GAINED: 0 LOST: 0 Shader-db results for vec4 on Ivy Bridge: total instructions in shared programs: 1853749 -> 1804960 (-2.63%) instructions in affected programs: 1686736 -> 1637947 (-2.89%) helped: 6735 HURT: 11101 GAINED: 0 LOST: 0 Shader-db results for vec4 on Haswell: total instructions in shared programs: 1853749 -> 1804960 (-2.63%) instructions in affected programs: 1686736 -> 1637947 (-2.89%) helped: 6735 HURT: 11101 GAINED: 0 LOST: 0 Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com> Acked-by: Kenneth Graunke <kenneth@whitecape.org> Acked-by: Matt Turner <mattst88@gmail.com>
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@@ -122,7 +122,7 @@ brw_compiler_create(void *mem_ctx, const struct brw_device_info *devinfo)
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compiler->glsl_compiler_options[MESA_SHADER_VERTEX].OptimizeForAOS = true;
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compiler->glsl_compiler_options[MESA_SHADER_GEOMETRY].OptimizeForAOS = true;
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if (compiler->scalar_vs || brw_env_var_as_boolean("INTEL_USE_NIR", false)) {
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if (compiler->scalar_vs || brw_env_var_as_boolean("INTEL_USE_NIR", true)) {
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if (compiler->scalar_vs) {
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/* If we're using the scalar backend for vertex shaders, we need to
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* configure these accordingly.
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@@ -135,7 +135,7 @@ brw_compiler_create(void *mem_ctx, const struct brw_device_info *devinfo)
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compiler->glsl_compiler_options[MESA_SHADER_VERTEX].NirOptions = nir_options;
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}
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if (brw_env_var_as_boolean("INTEL_USE_NIR", false)) {
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if (brw_env_var_as_boolean("INTEL_USE_NIR", true)) {
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compiler->glsl_compiler_options[MESA_SHADER_GEOMETRY].NirOptions = nir_options;
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}
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