use GLuint instead of uint
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@@ -83,7 +83,7 @@ static void TAG(WriteMonoDepthSpan)( GLcontext *ctx,
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CLIPSPAN( x, y, n, x1, n1, i );
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if ( DBG ) fprintf( stderr, "%s %d..%d (x1 %d) = %u\n",
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__FUNCTION__, (int)i, (int)n1, (int)x1, (uint)depth );
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__FUNCTION__, (int)i, (int)n1, (int)x1, (GLuint)depth );
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if ( mask ) {
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for ( ; i < n1 ; i++, x1++ ) {
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