vbo: remove old debug code, add comments
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@@ -913,16 +913,22 @@ void vbo_exec_vtx_destroy( struct vbo_exec_context *exec )
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_mesa_reference_buffer_object(ctx, &exec->vtx.bufferobj, NULL);
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}
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void vbo_exec_BeginVertices( struct gl_context *ctx )
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{
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struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
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if (0) printf("%s\n", __FUNCTION__);
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vbo_exec_vtx_map( exec );
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assert((exec->ctx->Driver.NeedFlush & FLUSH_UPDATE_CURRENT) == 0);
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exec->ctx->Driver.NeedFlush |= FLUSH_UPDATE_CURRENT;
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}
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/**
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* Flush (draw) vertices.
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* \param unmap - leave VBO unmapped after flushing?
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*/
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void vbo_exec_FlushVertices_internal( struct gl_context *ctx, GLboolean unmap )
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{
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struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
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@@ -951,10 +957,7 @@ void vbo_exec_FlushVertices( struct gl_context *ctx, GLuint flags )
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assert(exec->flush_call_depth == 1);
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#endif
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if (0) printf("%s\n", __FUNCTION__);
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if (exec->ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END) {
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if (0) printf("%s - inside begin/end\n", __FUNCTION__);
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#ifdef DEBUG
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exec->flush_call_depth--;
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assert(exec->flush_call_depth == 0);
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@@ -962,6 +965,7 @@ void vbo_exec_FlushVertices( struct gl_context *ctx, GLuint flags )
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return;
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}
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/* Flush (draw), and make sure VBO is left unmapped when done */
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vbo_exec_FlushVertices_internal( ctx, GL_TRUE );
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/* Need to do this to ensure BeginVertices gets called again:
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