r600g: fix the max vertex shader input limit
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@@ -410,7 +410,7 @@ static int r600_get_shader_param(struct pipe_screen* pscreen, unsigned shader, e
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case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
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return 32;
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case PIPE_SHADER_CAP_MAX_INPUTS:
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return 32;
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return shader == PIPE_SHADER_VERTEX ? 16 : 32;
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case PIPE_SHADER_CAP_MAX_TEMPS:
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return 256; /* Max native temporaries. */
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case PIPE_SHADER_CAP_MAX_ADDRS:
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