progs/tests: additional debug code
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@@ -191,6 +191,16 @@ MakeTexture(const struct pixel_format *format, GLenum intFormat, GLboolean swap)
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format->format, format->type, texBuffer);
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}
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if (0) {
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GLint r, g, b, a;
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glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_RED_SIZE, &r);
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glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_GREEN_SIZE, &g);
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glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_BLUE_SIZE, &b);
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glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_ALPHA_SIZE, &a);
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printf("sizes: %d %d %d %d\n", r, g, b, a);
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glGetError();
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}
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if (glGetError()) {
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printf("GL Error for %s\n", format->name);
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memset(texBuffer, 255, 1000);
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