mesa: implement new texture format L16
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@@ -302,6 +302,15 @@ static struct gl_format_info format_info[MESA_FORMAT_COUNT] =
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8, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
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1, 1, 1 /* BlockWidth/Height,Bytes */
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},
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{
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MESA_FORMAT_L16, /* Name */
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"MESA_FORMAT_L16", /* StrName */
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GL_LUMINANCE, /* BaseFormat */
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GL_UNSIGNED_NORMALIZED, /* DataType */
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0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
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16, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
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1, 1, 2 /* BlockWidth/Height,Bytes */
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},
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{
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MESA_FORMAT_I8, /* Name */
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"MESA_FORMAT_I8", /* StrName */
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@@ -1307,6 +1316,7 @@ _mesa_format_to_type_and_comps(gl_format format,
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case MESA_FORMAT_R16:
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case MESA_FORMAT_A16:
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case MESA_FORMAT_L16:
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*datatype = GL_UNSIGNED_SHORT;
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*comps = 1;
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return;
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@@ -74,6 +74,7 @@ typedef enum
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MESA_FORMAT_A8, /* AAAA AAAA */
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MESA_FORMAT_A16, /* AAAA AAAA AAAA AAAA */
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MESA_FORMAT_L8, /* LLLL LLLL */
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MESA_FORMAT_L16, /* LLLL LLLL LLLL LLLL */
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MESA_FORMAT_I8, /* IIII IIII */
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MESA_FORMAT_CI8, /* CCCC CCCC */
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MESA_FORMAT_YCBCR, /* YYYY YYYY UorV UorV */
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@@ -299,6 +299,13 @@ texfetch_funcs[MESA_FORMAT_COUNT] =
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fetch_texel_3d_f_l8,
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store_texel_l8
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},
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{
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MESA_FORMAT_L16,
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fetch_texel_1d_f_l16,
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fetch_texel_2d_f_l16,
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fetch_texel_3d_f_l16,
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store_texel_l16
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},
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{
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MESA_FORMAT_I8,
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fetch_texel_1d_f_i8,
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@@ -1196,6 +1196,30 @@ static void store_texel_l8(struct gl_texture_image *texImage,
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#endif
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/* MESA_FORMAT_L16 ***********************************************************/
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/* Fetch texel from 1D, 2D or 3D l16 texture, return 4 GLchans */
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static void FETCH(f_l16)( const struct gl_texture_image *texImage,
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GLint i, GLint j, GLint k, GLfloat *texel )
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{
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const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
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texel[RCOMP] =
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texel[GCOMP] =
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texel[BCOMP] = USHORT_TO_FLOAT( src[0] );
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texel[ACOMP] = 1.0F;
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}
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#if DIM == 3
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static void store_texel_l16(struct gl_texture_image *texImage,
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GLint i, GLint j, GLint k, const void *texel)
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{
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const GLushort *rgba = (const GLushort *) texel;
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GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
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*dst = rgba[RCOMP];
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}
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#endif
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/* MESA_FORMAT_I8 ************************************************************/
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/* Fetch texel from 1D, 2D or 3D i8 texture, return 4 GLchans */
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@@ -113,11 +113,13 @@ _mesa_choose_tex_format( struct gl_context *ctx, GLint internalFormat,
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case 1:
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case GL_LUMINANCE:
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case GL_LUMINANCE4:
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case GL_LUMINANCE12:
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case GL_LUMINANCE16:
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case GL_LUMINANCE8:
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return MESA_FORMAT_L8;
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case GL_LUMINANCE12:
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case GL_LUMINANCE16:
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return MESA_FORMAT_L16;
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/* Luminance/Alpha formats */
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case GL_LUMINANCE4_ALPHA4:
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return MESA_FORMAT_AL44;
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@@ -432,6 +432,11 @@ get_tex_memcpy(struct gl_context *ctx, GLenum format, GLenum type, GLvoid *pixel
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type == GL_UNSIGNED_BYTE) {
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memCopy = GL_TRUE;
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}
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else if (texImage->TexFormat == MESA_FORMAT_L16 &&
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format == GL_LUMINANCE &&
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type == GL_UNSIGNED_SHORT) {
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memCopy = GL_TRUE;
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}
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else if (texImage->TexFormat == MESA_FORMAT_A8 &&
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format == GL_ALPHA &&
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type == GL_UNSIGNED_BYTE) {
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@@ -2357,7 +2357,7 @@ _mesa_texstore_unorm1616(TEXSTORE_PARAMS)
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}
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/* Texstore for R16, A16. */
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/* Texstore for R16, A16, L16. */
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static GLboolean
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_mesa_texstore_unorm16(TEXSTORE_PARAMS)
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{
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@@ -2366,7 +2366,8 @@ _mesa_texstore_unorm16(TEXSTORE_PARAMS)
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const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
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ASSERT(dstFormat == MESA_FORMAT_R16 ||
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dstFormat == MESA_FORMAT_A16);
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dstFormat == MESA_FORMAT_A16 ||
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dstFormat == MESA_FORMAT_L16);
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ASSERT(texelBytes == 2);
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if (!ctx->_ImageTransferState &&
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@@ -4050,6 +4051,7 @@ texstore_funcs[MESA_FORMAT_COUNT] =
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{ MESA_FORMAT_A8, _mesa_texstore_a8 },
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{ MESA_FORMAT_A16, _mesa_texstore_unorm16 },
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{ MESA_FORMAT_L8, _mesa_texstore_a8 },
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{ MESA_FORMAT_L16, _mesa_texstore_unorm16 },
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{ MESA_FORMAT_I8, _mesa_texstore_a8 },
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{ MESA_FORMAT_CI8, _mesa_texstore_ci8 },
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{ MESA_FORMAT_YCBCR, _mesa_texstore_ycbcr },
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