flush the pipe before accum ops
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@@ -241,6 +241,9 @@ st_Accum(GLcontext *ctx, GLenum op, GLfloat value)
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const GLint width = ctx->DrawBuffer->_Xmax - xpos;
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const GLint height = ctx->DrawBuffer->_Ymax - ypos;
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/* make sure color bufs aren't cached */
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pipe->flush(pipe, 0);
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switch (op) {
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case GL_ADD:
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if (value != 0.0F) {
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