mesa: implement new texture format AL44
Radeon GPUs can do this. R600 can even do render-to-texture. Packing and extracting aren't implemented, but we shouldn't hit them (I think). Tested with swrast, softpipe, and r300g.
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@@ -208,6 +208,9 @@ do { \
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#define PACK_COLOR_4444_REV( R, G, B, A ) \
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((((B) & 0xf0) << 8) | (((A) & 0xf0) << 4) | ((R) & 0xf0) | ((G) >> 4))
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#define PACK_COLOR_44( L, A ) \
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(((L) & 0xf0) | (((A) & 0xf0) >> 4))
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#define PACK_COLOR_88( L, A ) \
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(((L) << 8) | (A))
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@@ -221,6 +221,15 @@ static struct gl_format_info format_info[MESA_FORMAT_COUNT] =
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0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
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1, 1, 2 /* BlockWidth/Height,Bytes */
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},
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{
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MESA_FORMAT_AL44, /* Name */
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"MESA_FORMAT_AL44", /* StrName */
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GL_LUMINANCE_ALPHA, /* BaseFormat */
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GL_UNSIGNED_NORMALIZED, /* DataType */
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0, 0, 0, 4, /* Red/Green/Blue/AlphaBits */
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4, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
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1, 1, 1 /* BlockWidth/Height,Bytes */
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},
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{
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MESA_FORMAT_AL88, /* Name */
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"MESA_FORMAT_AL88", /* StrName */
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@@ -1270,6 +1279,7 @@ _mesa_format_to_type_and_comps(gl_format format,
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*comps = 4;
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return;
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case MESA_FORMAT_AL44: /* XXX this isn't plain GL_UNSIGNED_BYTE */
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case MESA_FORMAT_AL88:
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case MESA_FORMAT_AL88_REV:
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case MESA_FORMAT_RG88:
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@@ -65,6 +65,7 @@ typedef enum
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MESA_FORMAT_RGBA5551, /* RRRR RGGG GGBB BBBA */
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MESA_FORMAT_ARGB1555, /* ARRR RRGG GGGB BBBB */
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MESA_FORMAT_ARGB1555_REV, /* GGGB BBBB ARRR RRGG */
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MESA_FORMAT_AL44, /* AAAA LLLL */
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MESA_FORMAT_AL88, /* AAAA AAAA LLLL LLLL */
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MESA_FORMAT_AL88_REV, /* LLLL LLLL AAAA AAAA */
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MESA_FORMAT_AL1616, /* AAAA AAAA AAAA AAAA LLLL LLLL LLLL LLLL */
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@@ -236,6 +236,13 @@ texfetch_funcs[MESA_FORMAT_COUNT] =
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fetch_texel_3d_f_argb1555_rev,
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store_texel_argb1555_rev
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},
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{
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MESA_FORMAT_AL44,
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fetch_texel_1d_f_al44,
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fetch_texel_2d_f_al44,
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fetch_texel_3d_f_al44,
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store_texel_al44
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},
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{
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MESA_FORMAT_AL88,
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fetch_texel_1d_f_al88,
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@@ -883,6 +883,30 @@ static void store_texel_rg88_rev(struct gl_texture_image *texImage,
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#endif
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/* MESA_FORMAT_AL44 **********************************************************/
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/* Fetch texel from 1D, 2D or 3D al44 texture, return 4 GLchans */
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static void FETCH(f_al44)( const struct gl_texture_image *texImage,
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GLint i, GLint j, GLint k, GLfloat *texel )
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{
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const GLubyte s = *TEXEL_ADDR(GLubyte, texImage, i, j, k, 1);
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texel[RCOMP] =
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texel[GCOMP] =
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texel[BCOMP] = UBYTE_TO_FLOAT( (s & 0x0f) << 4 );
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texel[ACOMP] = UBYTE_TO_FLOAT( s & 0xf0 );
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}
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#if DIM == 3
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static void store_texel_al44(struct gl_texture_image *texImage,
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GLint i, GLint j, GLint k, const void *texel)
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{
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const GLubyte *rgba = (const GLubyte *) texel;
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GLubyte *dst = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1);
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*dst = PACK_COLOR_44(rgba[ACOMP], rgba[RCOMP]);
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}
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#endif
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/* MESA_FORMAT_AL88 **********************************************************/
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/* Fetch texel from 1D, 2D or 3D al88 texture, return 4 GLchans */
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@@ -117,9 +117,11 @@ _mesa_choose_tex_format( struct gl_context *ctx, GLint internalFormat,
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return MESA_FORMAT_L8;
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/* Luminance/Alpha formats */
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case GL_LUMINANCE4_ALPHA4:
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return MESA_FORMAT_AL44;
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case 2:
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case GL_LUMINANCE_ALPHA:
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case GL_LUMINANCE4_ALPHA4:
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case GL_LUMINANCE6_ALPHA2:
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case GL_LUMINANCE8_ALPHA8:
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return MESA_FORMAT_AL88;
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@@ -2112,6 +2112,52 @@ _mesa_texstore_argb2101010(TEXSTORE_PARAMS)
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}
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/**
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* Do texstore for 2-channel, 4-bit/channel, unsigned normalized formats.
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*/
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static GLboolean
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_mesa_texstore_unorm44(TEXSTORE_PARAMS)
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{
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const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
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const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
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ASSERT(dstFormat == MESA_FORMAT_AL44);
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ASSERT(texelBytes == 1);
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{
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/* general path */
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const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims,
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baseInternalFormat,
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baseFormat,
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srcWidth, srcHeight, srcDepth,
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srcFormat, srcType, srcAddr,
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srcPacking);
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const GLchan *src = tempImage;
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GLint img, row, col;
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if (!tempImage)
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return GL_FALSE;
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for (img = 0; img < srcDepth; img++) {
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GLubyte *dstRow = (GLubyte *) dstAddr
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+ dstImageOffsets[dstZoffset + img] * texelBytes
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+ dstYoffset * dstRowStride
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+ dstXoffset * texelBytes;
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for (row = 0; row < srcHeight; row++) {
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GLubyte *dstUS = (GLubyte *) dstRow;
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for (col = 0; col < srcWidth; col++) {
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/* src[0] is luminance, src[1] is alpha */
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dstUS[col] = PACK_COLOR_44( CHAN_TO_UBYTE(src[1]),
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CHAN_TO_UBYTE(src[0]) );
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src += 2;
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}
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dstRow += dstRowStride;
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}
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}
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free((void *) tempImage);
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}
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return GL_TRUE;
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}
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/**
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* Do texstore for 2-channel, 8-bit/channel, unsigned normalized formats.
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*/
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@@ -3995,6 +4041,7 @@ texstore_funcs[MESA_FORMAT_COUNT] =
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{ MESA_FORMAT_RGBA5551, _mesa_texstore_rgba5551 },
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{ MESA_FORMAT_ARGB1555, _mesa_texstore_argb1555 },
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{ MESA_FORMAT_ARGB1555_REV, _mesa_texstore_argb1555 },
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{ MESA_FORMAT_AL44, _mesa_texstore_unorm44 },
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{ MESA_FORMAT_AL88, _mesa_texstore_unorm88 },
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{ MESA_FORMAT_AL88_REV, _mesa_texstore_unorm88 },
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{ MESA_FORMAT_AL1616, _mesa_texstore_unorm1616 },
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