radv: Remove dead min waves code.
Signed-off-by: Georg Lehmann <dadschoorse@gmail.com> Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl> Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13005>
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@@ -255,7 +255,6 @@ radv_pipeline_init_scratch(const struct radv_device *device, struct radv_pipelin
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{
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unsigned scratch_bytes_per_wave = 0;
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unsigned max_waves = 0;
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unsigned min_waves = 1;
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for (int i = 0; i < MESA_SHADER_STAGES; ++i) {
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if (pipeline->shaders[i] && pipeline->shaders[i]->config.scratch_bytes_per_wave) {
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@@ -271,13 +270,6 @@ radv_pipeline_init_scratch(const struct radv_device *device, struct radv_pipelin
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}
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}
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if (pipeline->shaders[MESA_SHADER_COMPUTE]) {
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unsigned group_size = pipeline->shaders[MESA_SHADER_COMPUTE]->info.cs.block_size[0] *
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pipeline->shaders[MESA_SHADER_COMPUTE]->info.cs.block_size[1] *
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pipeline->shaders[MESA_SHADER_COMPUTE]->info.cs.block_size[2];
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min_waves = MAX2(min_waves, round_up_u32(group_size, 64));
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}
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pipeline->scratch_bytes_per_wave = scratch_bytes_per_wave;
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pipeline->max_waves = max_waves;
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}
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