mesa: add missing break statements
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@@ -2925,6 +2925,7 @@ sample_depth_texture( GLcontext *ctx,
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width, col);
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row = clamp_rect_coord_nearest(tObj->WrapT, texcoords[i][1], height);
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slice = 0;
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break;
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case GL_TEXTURE_2D_ARRAY_EXT:
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COMPUTE_NEAREST_TEXEL_LOCATION(tObj->WrapS, texcoords[i][0],
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@@ -3034,6 +3035,7 @@ sample_depth_texture( GLcontext *ctx,
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j0 = clamp_rect_coord_nearest(tObj->WrapT, texcoords[i][1], height);
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j1 = j0;
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slice = 0;
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break;
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case GL_TEXTURE_2D_ARRAY_EXT:
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COMPUTE_LINEAR_TEXEL_LOCATIONS(tObj->WrapS, texcoords[i][0],
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