mesa: add missing break statements

This commit is contained in:
Brian Paul
2008-11-28 16:17:38 -07:00
parent 166d5ac170
commit baaf9779f1
+2
View File
@@ -2925,6 +2925,7 @@ sample_depth_texture( GLcontext *ctx,
width, col);
row = clamp_rect_coord_nearest(tObj->WrapT, texcoords[i][1], height);
slice = 0;
break;
case GL_TEXTURE_2D_ARRAY_EXT:
COMPUTE_NEAREST_TEXEL_LOCATION(tObj->WrapS, texcoords[i][0],
@@ -3034,6 +3035,7 @@ sample_depth_texture( GLcontext *ctx,
j0 = clamp_rect_coord_nearest(tObj->WrapT, texcoords[i][1], height);
j1 = j0;
slice = 0;
break;
case GL_TEXTURE_2D_ARRAY_EXT:
COMPUTE_LINEAR_TEXEL_LOCATIONS(tObj->WrapS, texcoords[i][0],