st/mesa: fix handling the fallback texture
This fixes crash when post-processing is enabled in SW:KotOR. v2: fix const-ness v3: move assignment into the if() block Signed-off-by: Miklós Máté <mtmkls@gmail.com> Signed-off-by: Marek Olšák <marek.olsak@amd.com>
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@@ -133,18 +133,19 @@ convert_sampler(struct st_context *st,
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{
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const struct gl_texture_object *texobj;
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struct gl_context *ctx = st->ctx;
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struct gl_sampler_object *msamp;
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const struct gl_sampler_object *msamp;
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GLenum texBaseFormat;
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texobj = ctx->Texture.Unit[texUnit]._Current;
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if (!texobj) {
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texobj = _mesa_get_fallback_texture(ctx, TEXTURE_2D_INDEX);
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msamp = &texobj->Sampler;
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} else {
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msamp = _mesa_get_samplerobj(ctx, texUnit);
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}
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texBaseFormat = _mesa_texture_base_format(texobj);
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msamp = _mesa_get_samplerobj(ctx, texUnit);
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memset(sampler, 0, sizeof(*sampler));
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sampler->wrap_s = gl_wrap_xlate(msamp->WrapS);
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sampler->wrap_t = gl_wrap_xlate(msamp->WrapT);
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