st/nir: Lower sampler derefs for builtin shaders.
Reviewed-by: Eric Anholt <eric@anholt.net>
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@@ -61,6 +61,8 @@ st_nir_finish_builtin_shader(struct st_context *st,
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st_nir_assign_varying_locations(st, nir);
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st_nir_lower_samplers(screen, nir, NULL);
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if (st->ctx->Const.PackedDriverUniformStorage) {
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NIR_PASS_V(nir, nir_lower_io, nir_var_uniform, st_glsl_type_dword_size,
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(nir_lower_io_options)0);
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