Fixed code that has computed incorrect number of modes.
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@@ -435,7 +435,7 @@ const __GLcontextModes __glModes[] =
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static int viaInitContextModes(const DRIDriverContext *ctx,
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int *numModes, const __GLcontextModes **modes)
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{
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*numModes = sizeof(__glModes)/sizeof(__GLcontextModes *);
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*numModes = sizeof(__glModes)/sizeof(__glModes[0]);
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*modes = &__glModes[0];
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return 1;
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}
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