meta: Export _mesa_meta_drawbuffers_from_bitfield()
We'll use this in the i965 fast clear implementation. Signed-off-by: Kristian Høgsberg <krh@bitplanet.net> Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
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@@ -1653,8 +1653,8 @@ meta_glsl_clear_cleanup(struct clear_state *clear)
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* Since the bitfield has no associated order, the assignment of draw buffer
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* indices to color attachment indices is rather arbitrary.
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*/
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static void
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drawbuffers_from_bitfield(GLbitfield bits)
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void
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_mesa_meta_drawbuffers_from_bitfield(GLbitfield bits)
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{
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GLenum enums[MAX_DRAW_BUFFERS];
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int i = 0;
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@@ -1767,7 +1767,7 @@ meta_clear(struct gl_context *ctx, GLbitfield buffers, bool glsl)
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/* GL_COLOR_BUFFER_BIT */
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if (buffers & BUFFER_BITS_COLOR) {
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/* Only draw to the buffers we were asked to clear. */
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drawbuffers_from_bitfield(buffers & BUFFER_BITS_COLOR);
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_mesa_meta_drawbuffers_from_bitfield(buffers & BUFFER_BITS_COLOR);
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/* leave colormask state as-is */
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@@ -511,6 +511,9 @@ _mesa_meta_DrawTex(struct gl_context *ctx, GLfloat x, GLfloat y, GLfloat z,
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GLfloat width, GLfloat height);
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/* meta-internal functions */
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void
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_mesa_meta_drawbuffers_from_bitfield(GLbitfield bits);
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GLuint
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_mesa_meta_compile_shader_with_debug(struct gl_context *ctx, GLenum target,
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const GLcharARB *source);
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