mesa: expose EXT_texture_buffer_object

This is needed for exposing the samplerBuffer functions under
EXT_gpu_shader4.

v2: - expose it in the compat profile only
    - make it an alias of EXT_gpu_shader4

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com> (v1)
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Reviewed-by: Eric Anholt <eric@anholt.net>
This commit is contained in:
Marek Olšák
2018-08-08 00:06:51 -04:00
parent 825c35999c
commit ba265d1144
+1
View File
@@ -285,6 +285,7 @@ EXT(EXT_texture3D , dummy_true
EXT(EXT_texture_array , EXT_texture_array , GLL, GLC, x , x , 2006)
EXT(EXT_texture_border_clamp , ARB_texture_border_clamp , x , x , x , ES2, 2014)
EXT(EXT_texture_buffer , OES_texture_buffer , x , x , x , 31, 2014)
EXT(EXT_texture_buffer_object , EXT_gpu_shader4 , GLL, x , x , x , 2007)
EXT(EXT_texture_compression_bptc , ARB_texture_compression_bptc , x , x , x , 30, 2017)
EXT(EXT_texture_compression_dxt1 , ANGLE_texture_compression_dxt , GLL, GLC, ES1, ES2, 2004)
EXT(EXT_texture_compression_latc , EXT_texture_compression_latc , GLL, x , x , x , 2006)