mesa: expose EXT_texture_buffer_object
This is needed for exposing the samplerBuffer functions under
EXT_gpu_shader4.
v2: - expose it in the compat profile only
- make it an alias of EXT_gpu_shader4
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com> (v1)
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Reviewed-by: Eric Anholt <eric@anholt.net>
This commit is contained in:
@@ -285,6 +285,7 @@ EXT(EXT_texture3D , dummy_true
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EXT(EXT_texture_array , EXT_texture_array , GLL, GLC, x , x , 2006)
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EXT(EXT_texture_border_clamp , ARB_texture_border_clamp , x , x , x , ES2, 2014)
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EXT(EXT_texture_buffer , OES_texture_buffer , x , x , x , 31, 2014)
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EXT(EXT_texture_buffer_object , EXT_gpu_shader4 , GLL, x , x , x , 2007)
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EXT(EXT_texture_compression_bptc , ARB_texture_compression_bptc , x , x , x , 30, 2017)
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EXT(EXT_texture_compression_dxt1 , ANGLE_texture_compression_dxt , GLL, GLC, ES1, ES2, 2004)
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EXT(EXT_texture_compression_latc , EXT_texture_compression_latc , GLL, x , x , x , 2006)
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