mesa: include mtypes.h in varray.h
We actually use some of the types from mtypes.h so include it directly instead of relying on indirectly including it via bufferobj.h Reviewed-by: Charmaine Lee <charmainel@vmware.com>
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@@ -28,11 +28,9 @@
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#define VARRAY_H
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#include "glheader.h"
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#include "mtypes.h"
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#include "bufferobj.h"
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struct gl_vertex_array;
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struct gl_context;
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/**
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* Returns a pointer to the vertex attribute data in a client array,
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