mesa: make use of NewWindowRectangles driver flags

Now, st_update_window_rectangles() won't be called when the
scissor is going to be updated.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
This commit is contained in:
Samuel Pitoiset
2017-06-02 14:31:49 +02:00
parent 035b0176e2
commit b9f9bad4eb
2 changed files with 5 additions and 3 deletions
+3 -1
View File
@@ -253,7 +253,9 @@ _mesa_WindowRectanglesEXT(GLenum mode, GLsizei count, const GLint *box)
box += 4;
}
FLUSH_VERTICES(ctx, _NEW_SCISSOR);
FLUSH_VERTICES(ctx, 0);
ctx->NewDriverState |= ctx->DriverFlags.NewWindowRectangles;
memcpy(ctx->Scissor.WindowRects, newval,
sizeof(struct gl_scissor_rect) * count);
ctx->Scissor.NumWindowRects = count;
+2 -2
View File
@@ -193,8 +193,7 @@ void st_invalidate_state(struct gl_context * ctx, GLbitfield new_state)
if (new_state & _NEW_SCISSOR)
st->dirty |= ST_NEW_RASTERIZER |
ST_NEW_SCISSOR |
ST_NEW_WINDOW_RECTANGLES;
ST_NEW_SCISSOR;
if (new_state & _NEW_FOG)
st->dirty |= ST_NEW_FS_STATE;
@@ -514,6 +513,7 @@ static void st_init_driver_flags(struct gl_driver_flags *f)
f->NewAtomicBuffer = ST_NEW_ATOMIC_BUFFER;
f->NewShaderStorageBuffer = ST_NEW_STORAGE_BUFFER;
f->NewImageUnits = ST_NEW_IMAGE_UNITS;
f->NewWindowRectangles = ST_NEW_WINDOW_RECTANGLES;
}
struct st_context *st_create_context(gl_api api, struct pipe_context *pipe,