i965: Enable lower_clip_distance.
i965 requires gl_ClipDistance to be formatted as an array of 2 vec4's (as opposed to an array of 8 floats), so enable the lowering pass that performs this conversion. Reviewed-by: Eric Anholt <eric@anholt.net>
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@@ -120,6 +120,7 @@ GLboolean brwCreateContext( int api,
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(i == MESA_SHADER_FRAGMENT);
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ctx->ShaderCompilerOptions[i].EmitNoIndirectTemp =
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(i == MESA_SHADER_FRAGMENT);
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ctx->ShaderCompilerOptions[i].LowerClipDistance = GL_TRUE;
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}
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ctx->Const.VertexProgram.MaxNativeInstructions = (16 * 1024);
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