mesa: reorder gl_framebuffer

this reduces it from 1088 -> 1080 bytes

Acked-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Alex Deucher alexander.deucher@amd.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This commit is contained in:
Dave Airlie
2015-03-20 17:21:57 +10:00
parent 727eb4c4e7
commit b99c7defac
+9 -8
View File
@@ -3275,9 +3275,10 @@ struct gl_framebuffer
* polygon face orientation, and polygon stipple will have to be inverted.
*/
GLuint Name;
GLint RefCount;
GLchar *Label; /**< GL_KHR_debug */
GLint RefCount;
GLboolean DeletePending;
/**
@@ -3311,6 +3312,13 @@ struct gl_framebuffer
GLboolean _AllColorBuffersFixedPoint; /* no integer, no float */
GLboolean _HasSNormOrFloatColorBuffer;
/**
* The maximum number of layers in the framebuffer, or 0 if the framebuffer
* is not layered. For cube maps and cube map arrays, each cube face
* counts as a layer.
*/
GLuint MaxNumLayers;
/** Array of all renderbuffer attachments, indexed by BUFFER_* tokens. */
struct gl_renderbuffer_attachment Attachment[BUFFER_COUNT];
@@ -3327,13 +3335,6 @@ struct gl_framebuffer
struct gl_renderbuffer *_ColorDrawBuffers[MAX_DRAW_BUFFERS];
struct gl_renderbuffer *_ColorReadBuffer;
/**
* The maximum number of layers in the framebuffer, or 0 if the framebuffer
* is not layered. For cube maps and cube map arrays, each cube face
* counts as a layer.
*/
GLuint MaxNumLayers;
/** Delete this framebuffer */
void (*Delete)(struct gl_framebuffer *fb);
};