progs/vpglsl: Fix psiz-mul.glsl compilation error on Mac OS.
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@@ -1,6 +1,6 @@
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void main() {
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gl_FrontColor = gl_Color;
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gl_PointSize = 10 * gl_Color.x;
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gl_PointSize = 10.0 * gl_Color.x;
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gl_Position = gl_Vertex;
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}
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